Call of the Dead Easter Egg Guide

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George Romero (Large Boss Zombie) / Free Perk and Death Machine

  • George Romero spawns from the pool of water at the start of the match. He has two states, Calm and Angry. While Calm, he slowly walks after the nearest player and will occasionally yell, causing nearby Zombies to become super-sprinters.
  • George enters his Angry state if he takes any damage or successfully strikes a player with his stagelight. The transition is marked by a screenshake and shouting. His appearance becomes zombified and he starts running. While Angry, he can electrify nearby Zombies by striking the ground with his stagelight.
  • To calm him permanently, lead him into any body of water. Shooting him with the V-R11 will temporarily calm him for a few seconds before he re-enters his Angry state. Attacking George while he's in water will not trigger his Angry state.
  • George's health scales with player count, 250,000 per player (roughly 1,666 round 1 Zombies' worth), up to 1,000,000 in a four-player game. He cannot be permanently killed and will return two rounds after being defeated. Insta-Kill and Nukes have no effect on him.
  • The aura around George's stagelight is the only indicator of his remaining health. It flickers as he takes damage, then turns orange when he's close to being defeated. When defeated, he retreats into the water, dropping a Death Machine and a Random Perk Bottle. Once you've completed the Main Quest in any match, the Death Machine is replaced by a Wunderwaffe DG-2.
  • Shooting George with the upgraded V-R11 forces him to retreat without dropping any rewards. He will either return after a random amount of time in the same round, or wait until the following round.

"Stand-In" (Solo) and "Ensemble Cast" (Co-Op) Main Quest

Stats (Solo): Difficulty - 3/10, Est. Completion Time - 25 to 45 Mins

  1. Turn on the power.
  2. Go to the room below the PhD Flopper perk machine, at the bottom of the Lighthouse, and knife the Metal Door to hear dialogue from the Ultimis characters.
  3. Wait for the characters to mention needing a fuse. Find the power fuse in the PhD Flopper room. Fuse locations:
  4. Insert the fuse into the electrical box to the right of the Metal Door. Some more dialogue will play.
  5. About 20 seconds after inserting the fuse, four generators will activate with a red light. Destroy all four with explosives (Semtex recommended; wallbuy at the Bow of the ship, above the Juggernog machine). Each generator's light goes out once it's destroyed. Generator locations:
  6. Once all four generators' lights are off, knife the Metal Door again.
  7. Find a frozen vodka bottle hanging from a railing. Bottle locations:
  8. Once you find the bottle, one player must stand directly below it to catch it. Once they're in position, another player must knife the ice to make the bottle drop.
    • You don't need to interact with the bottle to catch it, just stand under it.
    • If you don't catch the bottle, it'll break and immediately respawn in another location.
  9. Insert the vodka bottle into the tube on the left side of the Metal Door. Knife the door again for more dialogue.
  10. Activate the four radios by interacting with them in the order below.
  11. Go to the ship's bridge (power room). Turn the steering wheel twice to the right, so the brown peg is in the bottom right position. Then on the device, right of the steering wheel, pull the leftmost lever once, and the rightmost lever three times (what it should look like). If done correctly, a foghorn will sound and a submarine will surface in the distance near the Juggernog area.
  12. Wait for the submarine to fully surface. The next step only works while the submarine is up.
  13. Activate the four foghorns in the order below. Any player can press any horn, and there is no time limit.
  14. Each of the four Lighthouse floors has a coloured number dial on the wall. Interacting with a dial will increase its number and the number of the adjacent dials (above and below, if applicable) by 1. The dials need to be set to the following numbers (from top to bottom): Yellow = 2, Orange = 7, Blue = 4, Purple = 6. Use the solver or the instructions below to set the dials to these numbers:
    • Optimal way to set the dials:
      1. Turn Purple until Purple is correct
      2. Turn Orange until Blue is correct
      3. Turn Yellow until Orange is correct
      4. Turn Yellow until Yellow is correct, but also turn Purple the same amount
      5. Turn Blue until Blue is correct
  15. Set each dial to its current in-game value (0–9). The solver will calculate the minimum number of turns required to reach 2-7-4-6.

    Turn Yellow: 4 times
    Turn Orange: 8 times
    Turn Blue: 5 times
    Turn Purple: 1 time
    Total turns: 18
  16. Acquire the V-R11 wonder weapon from the Mystery Box (there is no other way to get it).
  17. Shoot a Zombie with the V-R11 on the bottom floor of the Lighthouse. It will turn human, run into the beam in the middle of the Lighthouse stairs, and start floating upward.
  18. Shoot the floating human until it goes into a downed state. Once the downed human reaches the top, the Golden Rod will appear and float to the bottom.
    • If you don't down the human before he reaches the top, you can retry immediately with another Zombie.
  19. Pick up the Golden Rod and insert it into the tube to the left of the Metal Door.
  20. Wait for the dialogue to finish. The fuse box next to the door will start sparking. Knife it to complete the Easter Egg.
  21. A Wunderwaffe DG-2 will drop as a powerup. There is only one, and any player can pick it up. It will disappear on the usual powerup timer if left on the ground. After you complete the Easter Egg once, killing George Romero in any future game drops a Wunderwaffe instead of a Death Machine.

"Not Ready to Die" Song

About This Map

Call of the Dead (COTD) is the second Black Ops 1 DLC Zombies map, released with the Escalation map pack, and set around an arctic shipwreck in Siberia. This guide covers the 'Stand-In' / 'Ensemble Cast' main quest (main Easter Egg), George Romero, and the 'Not Ready to Die' song Easter Egg. Also known as COTD.