Map Progression
Easter Eggs
Teleporters
- Once you turn on the power, teleporters around the map will become active.
- Running into one will teleport you somewhere random around the map. There's no way to control where you're sent.
Pack-a-Punch
- Turn on Power.
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Around the War Room (second level), there are five Defcon switches on the walls around the room. Defcon starts at 1, and interacting
with a switch will increase the Defcon by 1. Interact with all four switches. Switch locations:
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Once you interact with all four switches, Defcon will be 5, and all Teleporters will take you to the "Panic Room." Inside is the
Pack-a-Punch machine. The doors to the room will stay closed, and no zombies will spawn inside for about 30 seconds, giving you time to
Pack-a-Punch.
- Once the doors open, the Pack-a-Punch will become unusable. Once the last player leaves the room, the doors will close, and you'll have to activate the switches to re-enter.
Pentagon Thief Special Round / Bonfire Sale Powerup
- Instead of the standard Hellhound Max Ammo rounds, the Pentagon Thief will spawn from one of the teleporters.
- He'll only be visible to the player he's targeting, or one he's already targeted. Other players can see a subtle red cloud indicating his location.
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He'll chase you (he is faster than you) and steal your currently held weapon once he gets to you. You'll both be teleported somewhere, and he'll either chase another player or run between
teleporters.
- After teleporting enough times, he won't reappear, and you'll permanently lose your guns. A Max Ammo powerup will spawn at the last teleporter he entered.
- If you manage to kill him before he teleports the last time, you'll get your guns back, and Max Ammo and Fire Sale drops will spawn.
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If you manage to kill him before he takes anyone's weapons, he'll drop a Bonfire Sale powerup. This powerup
will immediately make all teleporters take you to Pack-a-Punch, and its cost will be reduced to 1000 points.
'Won't Back Down' Song
Link to song on streaming
here.