v.0

Terminus Guide

Weapons

Easter Eggs

Free Perk Easter Eggs

Free Loot Easter Eggs

Misc. Easter Eggs

DRI-11 Beamsmasher

The DRI-11 Beamsmasher can be Pack-a-Punched and doesn’t require an Easter Egg to do so. The DRI-11 Beamsmasher is available from the mystery box and via the following quest:

  1. Obtain a weapon with the Dead Wire ammo mod. Activate the Pack-a-Punch elevator and ride it either up or down; while riding, look across from the Pack-a-Punch to see a window with a fuse box inside. Shoot the fuse box with Dead Wire to electrify it.
  2. Once shot, the fuse box and wire connected to it should electrify. Follow the wire to the next fuse box (below the elevator door, on the left side of the Pack-a-Punch machine) and shoot it with Dead Wire.
  3. There are three more fuse boxes that need to be shot in the following order:
  4. Once all fuse boxes have been shot, the door beside the last fuse box will open to the 'Research Office.' Kill the zombie trapped under the fallen debris in the room. It will drop the EMF Fob for you to pick up.
  5. In the 'Sea Tower,' you'll find a briefcase with a zombie hand on the table right of the Elemental Pop perk machine. Interact with the briefcase to open it. Collect the Multiphasic Resonator inside (this will spawn about 10 Vermin enemies).
  6. Return to 'Research Office' and interact with the computer, right of the crushed zombie, to place the Multiphasic Resonator.
  7. You'll now need to get a code. You can either pay Peck 5000 points in the 'Guard Station' for the code (interact with the computer first), or you can find the code yourself (recommended). To find the code, you'll need to find three computers. Each computer will display a symbol when activated, and have a corresponding letter (X, Y, or Z) on the table beside it (you don't have to remember the symbols or letters). Computer locations:
  8. Once all three computers are activated, return to the 'Research Office,' and interact with the computer you placed the Multiphasic Resonator on. You should see three sticky notes on the computer, as well as the option to input three numbers.
  9. Use these symbols to determine the values for numbers 1-3. There are two ways to solve this:
  10. Solver (Recommended)

  11. Manual Calculation (Not Recommended)

    Use the left whiteboard to convert your X, Y, and Z symbols to their corresponding numbers, then solve the equations on the whiteboards at the back of the room:

    • Number 1 = 2(X) + 11 --- 2 times X, plus 11
    • Number 2 = (2(Z) + Y) - 5 --- 2 times Z, plus Y, minus 5
    • Number 3 = |(Y + Z) - X| --- Y plus Z, minus X, then absolute value (if negative, make it positive)
  12. After entering the correct code, wait 1-2 rounds for the computer to finish processing. A voice line about "Coordinates" will play, notifying you it's ready. Pick up the Multiphasic Resonator and go to Castle Rock Island ( map location ).
  13. On 'Castle Rock Island,' you'll find a blue orb. Interact with it to place the Multiphasic Resonator below it. The orb will randomly electrify Zombies; killing an electric zombie will drop a small energy orb. Pick up the small orb and carry it into the main large orb.
    • You can kill the Zombie while it's standing inside the large orb to avoid having to pick up the small orb.
  14. After bringing two small orbs to the large orb, it will fly away, and you'll be able to pick the Multiphasic Resonator back up. Follow the orb as it travels to 'Crab Island' ( map location ). The orb will have turned green.
  15. Repeat the same process on 'Crab Island' (place Multiphasic Resonator, fill large orb with two small orbs, pick up Multiphasic Resonator). The orb will then fly to 'Temple Island' ( map location ) where it is now purple, and you'll need to repeat the process.
  16. After filling the purple orb, the Multiphasic Resonator will disappear, and the AMP Munition canister will spawn below the orb for you to pick up.
  17. Return to 'Research Office' and build the DRI-11 Beamsmasher on the crafting table.

"No Mo' Modi" Main Quest

Stats (Solo): Difficulty - 5/10, Est. Completion Time - 30 to 45 Mins

  1. Obtaining the Hard Drive

  2. Obtain the DRI-11 Beamsmasher.
  3. One of the Tentacle traps around the map (Spawn, Bio Lab x2, Living Quarters) will have a broke grate, and be dripping blood.
    • All other traps will spawn with normal, unbroken grates, but after the first activation the grate will break. This makes it impossible to know which trap spawned broken, so make sure you don't use any traps up until this point unless you know which one you need.
  4. Activate the trap with the broken grate, and shoot the creature that emerges with the DRI-11 Beamsmasher's beam attack (primary fire). If done correctly, it'll drop the Hard Drive for you to pick up.
  5. Nathan's Chamber

  6. Interact with the slot under the window in front of Peck and Strauss in the Guard Station to give them the Hard Drive.
  7. Interact with the window of the large chamber in the middle of the Bio Lab. The window will open revealing Nathan is inside.
  8. You'll need to find a three numbers around the map. Once you find the code, enter it into the keypad under the window on Nathan's chamber. These numbers change every new game. Number locations:
  9. Upon completion of the next step, you'll start a mini boss fight. Make sure you have at least a PAP level 2 weapon with the Dead Wire or Shadow Rift Ammo Mod.

  10. Once you input the code, all players need to interact with the valves on the chamber (there are four around the chamber) at roughly the same time.
  11. Nathan will spawn as an Amalgam, and you'll be locked in the Bio Lab. Kill him to start a cutscene (it can be skipped).
  12. Node Connectors

  13. Pick up the Keycard on the floor under the water below Nathan's Corpse.
  14. Go to the Shipwreck out in the sea. Under the Shipwreck, there's a ladder you can climb. If you have the Keycard, the door at the top of the ladder will open, revealing a small room with two Node Connectors on a workbench.
  15. Once you pick up a Node Connector, you won't be able to sprint, the room will lock down, and you'll have to survive until the door opens again. Once the lockdown is over, a Max Ammo will spawn.
  16. Around the map, two of three cables will have a missing connector. While holding a connector, interact with one of these locations to install the connector. The location that already has a connector is random each game. Cable locations:
  17. Once both connectors are installed, go back to the Guard Station and grab the hacking device from the slot below the window. You'll need to wait for the dialogue to finish, so it may take a minute to spawn.
  18. Hacking Buoys & Defusing Bombs

  19. There are three buoys in the Sea you'll need to hack. To hack a Buoy, hold interact while close (basically touching) to the buoy either in the water or on a boat. If you're close enough, you'll pull out the Hacking Device. Once you hack the first Buoy, a timer will start; you must hack all the Buoys under this time limit. Locations on the map.
    • If you take too long to hack all the Buoys, you can retry immediately, but you'll need to hack every Buoy again.
  20. After you hack the Buoys, quickly head to the Bio Lab and wait for the dialogue to finish. Three bombs will have been armed around the Bio Lab. You must defuse all three bombs, by holding interact on them, before the five-minute timer ends. You can leave the bombs mid-defuse to defend yourself, and not lose any progress.
  21. Once you interact with the door, the final encounter will start.

  22. Once all the bombs have been defused, a door left of Melee Macchiato will open. Interacting this door will start the Final Encounter.
  23. Patient 13 Boss Fight

    Phase 1

  24. After the cutscene, Patient 13 will spawn in the water in front of you. Patient 13 will have red glowing weak spots on either shoulder. You can shoot Patient 13 anywhere, but you'll be more damage shooting the weak spots. Once you do enough damage to a weak spot, the weak spot will move to another location or disappear for a few seconds.
  25. Once you do enough damage, Patient 13 will leave the area for a short while. You must survive until Patient 13 returns. While you're waiting, zombies will spawn infinitely, and tentacles out in the water will shoot projectiles at you. You can shoot the glowing part of these tentacles to destroy them, though there is little point to doing this as they respawn frequently. Some of the projectiles leave behind an acidic puddle on the ground, which will damage you if you stand in it.
  26. After surviving long enough, Patient 13 will return to the arena and a Max Ammo power-up will spawn.
  27. Phase 2

  28. When Patient 13 comes back, it can be in one of two states.
    • In the first state, its tentacles will glow yellow, and it'll be immune everywhere else. Patient 13 will occasionally slam these tentacles onto the arena, so make sure to stay near the boxes in either corner.
    • In the other state, Patient 13 will gain armour (looks like fiery rock) which you'll do heavily reduced damage to. Its mouth will glow which is its weak point.
  29. Once damaged enough, Patient 13 will leave again, and you have to survive until it returns. This time is the same as the last, except Amalgams will spawn. Another Max Ammo will spawn when Patient 13 returns.
  30. Phase 3

  31. When Patient 13 returns, it'll have new attacks:
    • Patient 13 will start glowing with electricity, and it'll form an electric ball above its head (the edges of your screen will glow blue). You can either choose to hide or stun Patient 13. You can stun it by doing enough damage to the glowing "eyes" on its head. You can also hide behind crates in the corners of the arena to avoid being instantly put into Last Stand.
    • Patient 13 will extend its tongue onto the arena. Any player hit by the tongue will begin to be slowly dragged into the boss's mouth. If you're grabbed, shoot the weak points on the boss' shoulder to be broken free. If dragged into the mouth, you will be spit out in Last Stand.
  32. Once you do enough damage, the boss fight will end, and after about 30 seconds of dialogue, the final cutscene will start.

"Can You Hear Me (Come In)" Song

  1. Interact with three Mister Peeks Headphones around the map:
  2. Once all three headphones are interacted with, the song will start.

Pirate Treasure Hunt / Cursed Talisman (Permanent Double Points)

  1. Obtain the Melee Macchiato perk.
  2. Melee the jagged rock wall left of the Speed Cola machine with the Melee Macchiato punch attack. This will break the wall, revealing Skeleton.
  3. Interact with the skeleton, and note the location of the X on the map. Go to the location indicated by the X, you should find a watch on the seafloor you can pick up.
  4. Bring the Watch to the skeleton, and three more X's will appear on the map. At each of these locations, you'll find a skeleton on or in the ground. Throw a Molotov or Thermal Grenade on a skeleton to light it on fire. Locations:
  5. Once the skeleton are lit on fire, an HVT Mangler will spawn. Kill the HVT and it'll drop a coin. Picking up the coin will cause a purple glow to appear around your screen.
  6. Bring the coin back to the skeleton. Once you've returned all three coins. The skeleton will drop you three legendary guns.
  7. Go to Crab Island and survive three rounds. As you progress, lighting will start striking around the island.
  8. Once you've survived long enough, lightning will rapidly strike at the "back" of the island (between the Ammo Box and the Tsarkov 7.62 wallbuy). Getting close to the strikes will reveal a chest, with the Cursed Talisman inside for you to pick up. This will earn you an achievement/trophy.
  9. With The Cursed Talisman, you'll gain double points on all incoming points, but every time you take damage, you'll lose points. There is a cooldown on how often you can lose points, so taking rapid hits won't lose you all your points. You can't unequip the Talisman once you have it, but reloading after a save and quit might spawn you without the Talisman. If this happens, it should be waiting in the chest for you to pick up.

Culinary Delight Achievement/Trophy (Temporary Ammo Mod Buff)

  1. Around most bodies of water, you'll find Red Fish swimming around (also indicated by disturbances on the water's surface). Kill the fish with an explosive or shock charge (all killed fish drop loot, so that's a good indicator if you killed one). Pick up the fish (the fish don't disappear when you "pick it up").
  2. Collect the bottle of oil right of the stove in the Mess Hall.
  3. Around the map, there are various ingredients you can cook with the fish that will provide a different special effect. The ingredients are related to the Alternate Ammo Types (AAT), so if you're using a specific AAT, grab it's related item. You can also cook with as many of the ingredients as you want, though you will not get any buff whatsoever. Ingredient locations:
  4. Go to the Mess Hall and interact with either of the pans on the stove to place the ingredients. You'll have to add each ingredient one at a time. As you add ingredients, the colour of the fire in the pan will change.
  5. Progress a round then interact with the pan to eat the fish, and earn the achievement. After eating the Fish, you're ammo mod will trigger rapidly when shooting zombies for about 30 seconds.
    • Waiting another round will burn the fish, and you won't be able to eat it.
    • After a few rounds, the ingredients will respawn, and you'll be able to cook another fish.
    • If you paid Peck instead of finding the code during the DRI-11 Beamsmasher quest, you can give him a cooked fish with no other ingredients to get your money back.

Mega Stuffy Pet

  1. Collect six stuffed animals around the map:
  2. As you collect the plushies, they'll spawn on the beds in the 'Living Quarters'. Once all six are collected, interact with any of the plushies. They will all drop various pieces of loot, and fly to the middle of the room and become a "pet" that will revive you and shoot zombies. The pet will last for about four rounds, then disappear for the rest of the match.
    • If you shoot the plushies instead of interacting with them when they're on the beds, they will appear tattered in the room. You won't get extra rewards such as equipment and salvage when interacting with them.

Oxygen Tank (Breath Longer Underwater)

  1. In the 'Bio Lab,' there is a rock with bubbles coming out of it underneath the Pack-a-Punch lift. Using an explosive, explode the rock to reveal an Oxygen Tank.
  2. Interact with the tank to equip it. The tank will allow you to breath longer underwater for the rest of the game. Only one player per match can equip the tank.

Whack-A-Crab (Free Perk and Loot)

  1. Go to Crab Island. Near the center of the island, there's a Crab Cage in a tree above a zombie spawn window. Throw a piece of lethal equipment (or shoot an explosive round) at cage. You'll get a hitmarker to indicate you hit the cage.
  2. On the ground, below the cage, several crabs will appear, poping in and out of the ground. Melee any of them to start Whack-A-Mole.
  3. You'll be given a baseball bat, and all the zombies around the map will ignore you. A 30-second timer will start, and you'll need to hit as many crabs as possible before the timer runs out.
  4. Once the timer is up, you'll be given a free perk can.
  5. Another set of crabs will spawn across from the Armour wallbuy. Completing this game will give you a few thousand essence.
  6. Another set of crabs will spawn left from the Armour wallbuy toward the Sea. Completing this game will give you a random blue tier weapon.
  7. The last set of crabs will spawn up the path from the Crafting Table. Completing this game will give you about 400 salvage.

Parasite Spores / Free Perk

  1. In the Sea, one of the various rocks/islands will have spores on it (similar to spores found in MW3 Zombies). Shooting a spore will spawn parasites. Once all the spores on an island have been destroyed, a sound will play. Doing this will also temporarily stop the tentacle from attacking you in the water.
  2. Repeat this at other islands three times. You'll have to progress a round after destroying all the spores on an island for the next set to spawn.
  3. Once all the spores have been destroyed, go to the 'Sea Cave' (Speed Cola tunnel) to destroy the spores there.
  4. Once they're all destroyed, you'll receive a free Random Perk drop and various pieces of loot.

Zombie Cages / Free Perk

  1. In the Bio Lab, above the Armour wallbuy (and on the other side of the canisters, left of the Armour wallbuy), there are several zombies in cages. Kill all the zombies.
  2. If all the zombies were killed, end the round, and next round you'll find Vermin in the cages. Kill them.
  3. Next round, a Mangler will have spawned in one of the cages. Kill him, and a free perk power up will spawn shortly after.

Underwater Crates Loot & Free Perk Power-up

Free Perkaholic

Void Cannon Meteor (Free Loot)

  1. Obtain any weapon (preferably long range, like an Assault Rifle) with the Dead Wire ammo mod equipped.
  2. With the Dead Wire weapon, shoot two radio towers around the prison. Once you shoot it in the right spot, the red light on top will turn on. Tower locations:
  3. Once you shoot both towers, go to the next round and activate the Void Cannon trap. Watch the end of the beam, as it'll hit a meteor in the sky, causing it to crash down on Castle Rock Island.
  4. Make your way to the island, where you'll find be various loot items like Ammo Mods, salvage, scorestreaks, and even rarely wonder weapons.

Boat Race (Free Loot/Weapons)

  1. In the water, close to one of the three main islands out in the Sea, you need to find a small toy boat flashing red under the water (all boats are always spawned, but only one will be red). Boat locations:
  2. Once you find the boat, interact with it to start the Boat Race minigame (a vote will be called in Co-op). During the race, you'll need to drive through checkpoints. There are also essence canister you can pick up to give you a boost charge.
  3. Once the race is over, you'll be teleported to the docks, and presented with a trophy, containing various quality loot items based on how well you did in the race.
  4. Five rounds after the first race, the boat will respawn, and you'll be able to replay the minigame.

Basketball Trickshot (Free 2000 Points)

  1. Obtain a Pack-a-Punched Weapon.
  2. Stand on this box outside the 'Living Quarters,' and shoot the basketball on the roof of the 'Living Quarters' (you'll get a hitmarker if you hit it).
    • Shooting the ball with a non-pack-a-punched weapon will cause the ball to miss the hoop, and you won't get the points.
  3. The ball should fall into the hoop in the 'Rec Yard,' fireworks will shoot from the hoop, and 20 100 point (2000 points total) canisters will drop from the hoop.
    • These can be doubled with a Double Points drop, and shared with the Profit Sharing Gobblegum.

Elevator Jumpscare

Free Power-ups

Sentinel Artifact Fast Travel

Pool Table (Free 100 Points)

Ko-fi Tips (Ko-Fi)