Easter Eggs
"Flotsam & Jetsam" Main Quest
Stats (Solo): Difficulty - 3/10, Est. Completion Time - 1 Hr to 1:20 Hr, RNG Rating - 3/5 (Fishing Rod Items)
Activating the Weapon Disposal Machine
- Obtain the Teleport Grenades from the wallbuy in the Armory.
- Navigate to the Cargo Deck and activate the Chompy trap. A small room is visible as the wall opens to let Chompy in or out. You need to throw a Teleport Grenade inside the room before the door closes.
- Once teleported inside, activate the power generator. This will power up the Weapon Disposal Machine, and activate a special version of the Grenade Disposal Machine in the Armory. After a few seconds, you'll be teleported out of the room.
Building the Fishing Rod
- Go to the Weapon Disposal Machine and give it any weapon (wallbuy or 3D Printer). Every second gun you give, the machine hands out an item in this order: a bottle (which drops to the ground), a fishing reel, a fishing line, and a fishing hook.
- Giving the disposal machine any weapon you've already given it will not count toward your next item.
- If you get another part before you place the one you're holding, the new part will replace the held part. You have to build the parts in the order they're given to you, so you'll need to get the first part from the Weapon Disposal Machine again (it'll be the next part you're given).
- Each time you receive a fishing part, place it on the rod on the Gun Deck. Once all parts are attached, you can use the Fishing Rod to fish for items.
Tablet 1 - Grenade Disposal Machine
- Go to the Grenade Disposal Machine and shoot a Teleport Grenade inside. The dispenser will start cycling through different grenade types, and each icon has a different function.
- You must throw a grenade inside the machine as the icon changes, in a specific order. Completing a series (see below) correctly will cause one of the three rows of lights on the right side of the machine to turn from red to green. The correct order for each row is as follows:
- Once completed, a tablet will appear in the slot on the right side of the machine for you to pick up. Interact with the Vault Door on the 'Gun Deck' to deposit the tablet.
- If you can't deposit the tablet in the door, wait for Oz to finish speaking.
Tablet 2 - Drunk Maze
- Make sure all the doors along the following path are open: Cargo Deck -> Lift -> Moon Pool -> Hangar.
- Interact with the Bottle from the Weapon Disposal Machine to become drunk. Next, go to the door outside the Cargo Deck and interact with the Keypad to start a timer.
- In the Cargo Deck, lasers will appear all around the room. All players need to get through the lasers to reach the teleporter in the 'Hangar'.
- Touching a laser will stop the timer and despawn the lasers. You can retry immediately by interacting with the keypad.
- The path is always: Cargo Deck, Lift, Moon Pool, Hangar. There are different paths inside these rooms; the longest path is often the easiest.
- The second tablet can be picked up on the floor in front of the teleporter in the 'Hangar'. Interact with the Vault Door on the 'Gun Deck' to deposit the tablet.
Tablet 3 - Fix the Teleporter/Buried Treasure
- Kill teleporting Zombies/Dogs to make them drop a telefrag piece. Walking over a piece will pick it up if you don't have one already.
- Teleporting Zombies can start spawning around Round 10, but won't spawn consistently until around Round 15.
- The pieces will despawn after a few seconds on the floor, so don't leave one too long.
- Every time you pick up a piece, interact with the inactive teleporter in the Bio Lab to add the piece to it. After adding 20 pieces, the teleporter will be fixed, and you can use it.
- Obtain the shovel from the Fishing Rod on the 'Gun Deck'. The item you get from the Fishing Rod is entirely random.
- Once you have the shovel, use the teleporter. You will be teleported to an island where you need to interact with the ground to dig. Keep digging until you dig up a box containing the third tablet. The location of the box is random.
- If you don't get the tablet in time, you'll be teleported back, and need to wait for the teleporter to cool down before trying again.
- Interact with the Vault Door on the 'Gun Deck' to deposit the tablet. This will unlock the Mk. 25 weapon upgrade station on the 'Gun Deck'.
Tablet 4 - Captain DJ's Locker
- In the 'Hangar', near the Exo Medic machine, you'll find several lockers for the crew members on the ship. Interact with Captain DJ's locker. The characters will mention that it has an eye scanner.
- Somewhere on the map, two treasure drones will spawn, one of which will be empty. Shoot down the empty one to get a lever.
- These drones spawn every 2-5 rounds after interacting with the locker.
- Go to the Moon Pool and interact with the electrical box next to the 3D Printer to place the lever. You can now use that box for 1000 Credits to activate the cage in the middle of the room.
- Kill Zombies around the three squares on the floor. Their blood will leak through the floor, and attract a Shark.
- Once the Shark is swimming below the middle circle of the room, activate the cage. The middle circle opens and the cage drops through the hole. Jump on top of the cage to enter it.
- While in the cage, you'll be lowered into the water. After a few seconds, the Shark will start attacking the cage. Interact with the Shark to get one of Captain DJ's eyeballs.
- Take the eyeball back to Captain DJ's locker, and interact with it to open it, revealing the final tablet.
- Interact with the Vault Door on the 'Gun Deck' to deposit the tablet.
Explode the Vault Door
- Go to the Weapon Disposal Machine and keep handing in weapons until you get a piece of C4.
- With the C4, interact with the Vault Door. This will end the match, and play the outro cutscene.
Carrier Gold Trophy
- Collect the first tablet and build the Fishing Rod in the Main Quest.
- Obtain the Red Fish item from the Fishing Rod. The items you fish are entirely random.
- Complete the Laser Maze (collect Tablet 2) in under one minute. If you're not going to make it in time, you can purposefully fail by touching a laser. This lets you try again in the same game instead of restarting.
- If you have the fish and finish the maze in under a minute, you'll be awarded the Gold Trophy.
- You can see the Gold Trophy in the 'Reception' area on the map "Descent".
"Mars, the Bringer of War" Song
Link to song on YouTube.
- You need to interact with three Toy Sharks to start the song. Each one plays a brief section of the song when interacted with. Toy Shark Locations:
"Mad Hops" Trophy/Achievement
- In the 'Lift' area, there are three live Sharks in tanks.
- Go to 'Moon Pool' and kill Zombies on the grate squares above the pool; the blood dripping into the water eventually spawns a 4th, free-swimming Shark.
- Wait for the swimming Shark to pass under the grate closest to the 'Lift' door, then Exo-jump over it.
- Immediately sprint up into the 'Lift' and Exo-jump over the Sharks in the tanks, one jump per Shark. If done fast enough, the trophy/achievement will pop. If not, you can retry right away as long as the Shark is still swimming in the 'Moon Pool'. Otherwise, get more kills to spawn it again.
About This Map
Carrier is the third Advanced Warfare Exo Zombies map, set aboard an Atlas aircraft carrier. This guide covers the main Easter Egg quest and all side Easter Eggs.