Der Eisendrache Easter Egg Guide

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Power

  • There is only one Power Switch, and it's in the Stamin-Up room (called the Armory).

Pack-a-Punch

  1. Turn on the Power.
  2. There are three pieces of the Pack-a-Punch machine scattered around the map. Interacting with one of these pieces will teleport it away. Piece locations:
  3. Once you interact with the second piece, the Pack-a-Punch machine will form at the third location. Randomly, every 2-3 rounds, the machine will move to one of the other locations (where the pieces were). The machine's current location is indicated by the light on the sign near each location.

Undercroft Low Gravity

  1. To activate Low Gravity, you'll need to stand on each of the four platforms around the Pyramid in the Undercroft for 3 seconds. Once the 3 seconds are up, the platform will start glowing, indicating it's activated.
  2. Once all four platforms are activated, the room will light up, and you'll be able to jump higher and wallrun. Zombies can also jump up and hit you midair. Low Gravity lasts for 50 seconds (the lights in the room start flashing with 10 seconds remaining). Low Gravity will reactivate after 60 seconds.

Wunderspheres

The Wunderspheres are a fast travel mechanic that, when activated, will fling any players standing inside the sphere to the corresponding landing pad. You'll need to activate the landing pad before you can activate that pad's Wundersphere. Each Wundersphere always has the same landing pad location.

Rocket Test Pad

  1. Down the mountain from the Castle, there is an active Rocket Test Pad. This area can be reached by either using the Teleporter in the Undercroft or the Wundersphere in the Bastion/Death Ray area (landing pad on the rocket pad must be activated first). Since that landing pad has to be activated from the rocket pad itself, you'll always have to use the Teleporter the first time you go.
  2. Anywhere from 30 seconds to 4 minutes after the first teleport, the Rocket will begin testing, indicated by an announcement from Maxis (that only players at the pad can hear).
  3. Once you hear the announcement, you have 10 seconds to either leave the Rocket Pad via the Wundersphere or "hide" in the bunker with the Teleporter. During the countdown, the doors to the bunker will slowly start to close.
  4. Any players still on the pad when the countdown ends will be instantly killed (not downed). On Solo, if you have Quick Revive, you'll be downed and teleported into the bunker instead of killed.
  5. After the first test, the Rocket will go on cooldown for anywhere from 3.5 to 7 minutes before another test.

Ragnarok DG-4 Specialist Weapon

  1. The Ragnarok DG-4s require three parts to be built: the Handles, Spikes, and Base.
    PartHow to Obtain
    Base
    Handles
    1. Turn on the Power and activate the Wundersphere landing pads in the Upper and Lower Courtyards.
    2. Activate the Death Ray trap located just outside the Power room, and wait for it to be done.
    3. Once the trap is finished, the handles will either spawn in the air over one of the Death Ray orbs, or behind the Wundersphere to the Rocket Pad. You have about two minutes before the part despawns. Based on this location, you'll need to fling yourself at it using one of the Wunderspheres below:
    4. If done correctly, you pick up the part as you fly into it.
      • If you take too long to grab the part and it despawns, it'll spawn again after the next time you activate the trap.
    Spikes
    1. Wait at the Rocket Test Pad, near the inactive switch by the stairs up to the Pack-a-Punch platform.
    2. Once a Rocket test starts, interact with the newly activated switch (may take a few seconds to activate), then quickly run into the bunker.
    3. In the bunker, left of the Teleporter, there's a panel with three lights and a switch. Wait until all three lights are green, then interact with the switch.
    4. If done correctly, the spikes will spawn in the Teleporter for you to pick up.
      • If you take too long to grab the part or otherwise fail, you'll restart from the switch step.
  2. Once you have all three parts, the Ragnarok DG-4s can be crafted at the Crafting Table in the Gatehouse, Church, or Undercroft.

Wrath of The Ancients Bow

The Wrath of the Ancients is a bow that fires explosive arrows and holds 60 arrows. An uncharged shot explodes on impact, while a charged shot costs extra ammo and explodes with a much larger radius. The explosions never damage you.

  1. Around the map, there are three Dragon statues you need to feed. Kill a Zombie near a statue to bring it to life, then keep killing Zombies near it to feed it. It takes eight Zombies to fill a dragon.
  2. Once full, the dragon will crumble into rubble, indicating it is complete.
  3. Once all three have been fed, the Bow will have spawned in the chest behind the Knight's Tomb in the room connecting the Undercroft and the Church.
  4. Interact with the chest to pick up the Wrath of the Ancients bow. Every player can take one. If you trade the bow out for another weapon, you can grab it again from the chest.

Storm Bow (Kreema'ahm la Ahmahm)

The Storm Bow is an upgraded version of the Wrath of the Ancients. Its uncharged shot will spawn a small electric orb that lasts a few seconds, damaging any enemies that walk into it. A charged shot will spawn a lightning storm that kills any Zombies that enter and holds a Panzersoldat in the air.

  1. Obtain the Wrath of the Ancients Bow.
  2. On the Death Ray platform, shoot a charged shot at the weather vane on the small tower. The vane should spin, and the Lightning Arrow will drop from it.
  3. Pick up the Arrow to start the Storm Bow quest.
    • The quest is "bound" to you while you hold the arrow. Only whoever is holding it can complete the steps.
    • Picking up another bow's arrow will swap quests, returning your original arrow to its spawn location. This allows another player to take over the quest where you left off.
  4. Shoot a charged shot from the Wrath of the Ancients at the three unlit Bonfires outside the map to light them.
  5. Once all three Bonfires are lit, the quest will progress on screen.
  6. Go to the Undercroft and wait for Low Gravity to start. Once it's active, you must wallrun over all five "wind" panels without touching the ground. Running over a panel will light it up. Panel locations:
    1. Left of the Teleporter room doorway
    2. Opposite the Pack-a-Punch machine location
    3. Above the doorway to the Juggernog room
    4. Above the Zombie spawn window near the stairs
    5. Right of the workbench
  7. Once all five are lit, a sound will play and the quest will progress on screen.
  8. Now you need to shoot each Bonfire again with an electrified arrow. Charge a nearby Urn sparking with electricity with 5 kills. A charged Urn will stop collecting souls. Hold a charged shot with the Bow near the Urn to electrify your arrow. There are three Urns, one for each Bonfire. When a Bonfire is hit with an electric arrow, an electric effect will be added to the fire.
  9. Once all three Bonfires are electrified, interact with the wall below the Weather Vane (where you picked up the arrow). After a short animation, the arrow will return fully formed for you to pick up.
  10. Place it in the Storm Bow box by the Pyramid in the Undercroft. A Max Ammo will spawn.
  11. Kill Zombies while they are standing on the stairs or the lower area around the Pyramid to charge the Arrow.
  12. Once the arrow is fully charged, it'll start glowing and stop taking souls. Interact with the box to give it your unupgraded bow. After a short animation, the Storm Bow will appear for you to pick up. You can place the Storm Bow back in its box at any time to let another player pick it up, or if you want the Wrath of the Ancients bow back from the chest.

Wolf Bow (Kreeholo lu Kreemasaleet)

The Wolf Bow's uncharged shot damages and slows Zombies caught in its blast. A charged shot kills Zombies in a line ahead of where the arrow lands, and slows the ones off to the sides.

  1. Obtain the Wrath of the Ancients Bow.
  2. Interact with four paintings around the map in a specific order to tell the story of the Wolf King.
  3. If you interact with the correct painting, you will hear a guitar strum. If incorrect, you will hear a buzzer sound and must restart the sequence. Once all four paintings are activated in order, you will hear a wolf howl.
  4. Go to the Undercroft. The wall at the bottom of the stairs from the Wrath of the Ancients room will break open, and the broken Wolf arrow will fall out. Pick it up.
  5. Head to the Rocket Test Pad area. Look up at the cliff face to the right of the rocket, above/behind the VMP wallbuy. There is a red banner on top of the cliff.
  6. Shoot the rock directly below the banner with your bow. If hit correctly, a Wolf Skull will roll down the cliff and land near the gate. Pick it up.
  7. Return to the Undercroft and interact with the headless skeleton beside the Wolf Bow box near the Pyramid to place the skull.
  8. A Ghost Wolf will spawn. Follow the wolf as it travels around the map.
  9. The Wolf will stop at three locations to dig for bones. When it stops and digs, kill Zombies near the wolf to feed it souls. It takes about 10 kills to fill the spot. Dig Locations:
    1. Upper Courtyard - Near the Wundersphere
    2. Double Tap Area - Near the black, German car
    3. Undercroft - In front of the Pack-a-Punch machine location
  10. Once the Wolf finishes digging at a location, it will unearth a bone. Pick up the bone to continue.
  11. After collecting all three bones, the Wolf will return to the Undercroft and sit in front of a wall near the Jug room.
  12. Wait for Low Gravity to activate (cycles every minute or so). Once it's active, wallrun across the wall the wolf is looking at. While wallrunning, a Wolf Symbol (two dog heads) will glow on the wall. Shoot this symbol with your bow while still on the wall (do not touch the ground). Full Video Example.
  13. A platform will spawn from the wall. Land on the platform and interact with the hole in the wall to place the bones. The Skeleton will form and hand you the Reforged Arrow.
    • If you miss the jump or the platform times out, wallrun and shoot the symbol again to respawn it.
  14. Place the arrow in the Wolf Bow box by the Pyramid in the Undercroft. A Max Ammo will spawn.
  15. Kill Zombies while they are standing on the stairs or the lower area around the Pyramid to charge the Arrow.
  16. Once the arrow is fully charged, it'll start glowing and stop taking souls. Interact with the box to give it your unupgraded bow. After a short animation, the Wolf Bow will appear for you to pick up. You can place the Wolf Bow back in its box at any time to let another player pick it up, or if you want the Wrath of the Ancients bow back from the chest.

Void Bow (Kreegakaleet lu Gosata'ahm)

The Void Bow's uncharged shot releases a single skull that kills two to three Zombies before vanishing. A charged shot opens a portal that spawns a swarm of skulls, stalling and killing the Zombies around it. Up to three portals can be open at once, and stalled Zombies can be walked through.

  1. Obtain the Wrath of the Ancients Bow.
  2. Head to the Double Tap area (Gatehouse) and look for a purple symbol on the wall/ceiling above the gate. Shoot it with your bow to break the wall. A broken purple arrow will drop to the floor. Pick it up.
  3. Go to the circular room below the Clock Tower. Melee kill a Zombie with the bow's melee attack while it's standing directly over the glowing purple square tile on the floor in the centre of the room.
    • The melee has to come from the bow's arrow melee attack. You can't use your normal knife or the Bowie Knife.
  4. If done correctly, the tile will break, revealing an Urn. Interact with it and it will float into the air.
  5. You must now interact with six Keeper Skulls scattered around the map. Skull Locations:
  6. Return to the room with the Urn. You must create six crawlers and bring them into the room. When a crawler enters the purple circle on the floor, the floating skulls will eat it.
    • The "Crawl Space" gobblegum works really well for this, if you have it equipped.
  7. Once the skulls have eaten the crawlers, the Urn will speak three names to you (e.g., "Crown, Stag, Heart").
    • The possible words are: Crown, Stag, Heart, Door, Griffin, Horn.
    • If you miss the names, shoot the Urn with your bow, and it will repeat them.
    • If you enable subtitles in the "Audio" settings menu, the words the Urn says will be shown on screen.
  8. Go to the Knight's Hall (the room connecting Samantha's Room and Power). There are statues of Knights in this hallway. Look at the base of the statues to find a symbol that matches the words you heard (e.g., a Stag or a Heart).
  9. Interact with the correct statue to reveal its corresponding "Apothicon Symbol". Use this cheat sheet to help you name the symbols you see. Note which Apothicon Symbol goes with which word.
  10. Kill Zombies anywhere on the map until they drop purple symbols (like power-ups). You need to collect the specific symbols that match the names the Urn gave you.
    • The symbols drop often, but disappear quickly, so pick them up immediately.
  11. Return to the Urn room. The symbols you collected will now appear on the floor.
  12. Shoot the symbols on the floor with your bow in the exact order the Urn spoke the names.
    • Example: If the voice said "Crown, Stag, Door", shoot the Apothicon "Crown" symbol, then the Apothicon "Stag" symbol, then the Apothicon "Door" symbol.
    • If incorrect, the voice will say "That is not my name", and you'll be attacked by skulls if you stay in the room. You'll have to try again (shoot the Urn to hear the order again).
  13. If done correctly, the voice will say "That is my name". Interact with the beam of light to spawn the Reforged Arrow. Pick up the arrow.
  14. Place the arrow in the Void Bow box by the Pyramid in the Undercroft. A Max Ammo will spawn.
  15. Kill Zombies while they are standing on the stairs or the lower area around the Pyramid to charge the Arrow.
  16. Once the arrow is fully charged, it'll start glowing and stop taking souls. Interact with the box to give it your unupgraded bow. After a short animation, the Void Bow will appear for you to pick up. You can place the Void Bow back in its box at any time to let another player pick it up, or if you want the Wrath of the Ancients bow back from the chest.

Fire Bow (Kreeaho'ahm nal Ahmhogaroc)

The Fire Bow's uncharged shot spawns a small burst of lava that burns Zombies over time. A charged shot traps Zombies in volcanic mounds that erupt a few seconds later, killing anything trapped or standing nearby.

  1. Obtain the Wrath of the Ancients Bow.
  2. At the top of the Clocktower, shoot the symbol on the wall with the bow. The wall should break open, and the broken Fire Arrow will appear. Pick it up to begin the quest.
  3. Go to the Rocket Test Pad area and wait for a Rocket Test launch to begin. Stay inside the Teleporter tunnel while the test is active.
  4. As soon as the test finishes and the doors open, run out and look to the right. There will be a glowing orange rock on the structure above the VMP wallbuy. Shoot the glowing part of this rock with your bow.
    • This rock will go out after about 7 seconds. If this happens, you need to wait for another rocket test.
  5. If done correctly, a ball of fire will launch into the sky and settle above the Bastion/Death Ray.
  6. You must now activate three ritual circles. To activate one, shoot it with the bow while you're in the air from a Wundersphere. If you hit it, a sound will play, and the circle will stay lit up orange even when you aren't mid-air.
  7. Once a circle is lit, stand inside it and kill about 10 Zombies. This will fill the circle with souls. Once complete, a beam of fire will shoot up into the sky.
  8. Repeat this for all three circles.
  9. Return to the Clocktower and interact with the clock mechanism (where you got the arrow) at the top of the stairs.
  10. The clock gears will spin and stop, revealing a Keeper Symbol. This symbol will be present in one of three Fireplaces on the map.
  11. One of the three ritual circles will still be glowing (the other two will have gone out). Stand in that circle.
  12. You must now move a magma rock from the ritual circle to the correct fireplace. Standing in the circle, shoot a charged shot in the general direction of the fireplace. The magma rock will spawn where the arrow lands. Stand on the new magma rock and shoot again to move it closer. You have a maximum of 4 shots to get the rock into the fireplace. Full Video Example.
  13. Once the rock lands in the fireplace, the fireplace should start glowing with reddish-pink fire. Interact with the fire to place your arrow inside.
  14. Head to the Death Ray and interact with the giant ball of fire (it should have lowered since the start of the quest).
    • The spot you need to stand in is a little finicky, so keep moving around and spamming interact until the Ball moves.
  15. The ball will explode, leaving the Reforged Arrow for you to pick up.
  16. Place the arrow in the Fire Bow box by the Pyramid in the Undercroft. A Max Ammo will spawn.
  17. Kill Zombies while they are standing on the stairs or the lower area around the Pyramid to charge the Arrow.
  18. Once the arrow is fully charged, it'll start glowing and stop taking souls. Interact with the box to give it your unupgraded bow. After a short animation, the Fire Bow will appear for you to pick up. You can place the Fire Bow back in its box at any time to let another player pick it up, or if you want the Wrath of the Ancients bow back from the chest.

'My Brother's Keeper' Main Quest

Stats (Solo): Difficulty - 5/10, Est. Completion Time - 40 Mins to 1 Hr, RNG Rating - 1/5 (Time Travel Wisps are random, but not difficult)

  1. Prerequisites

  2. Turn on Power.
  3. Obtain the Wrath of the Ancients bow.
  4. Obtain any upgraded bow (Storm Bow, Wolf Bow, Void Bow, or Fire Bow). All players will need to have one later, but only one is needed now.
  5. Time Travel #1 - Fuses and Safe Code

  6. Pick the Wrath of the Ancients bow back up. Go to the Teleporter Room in the Undercroft, and shoot all six prongs around the top of the Teleporter with the Wrath of the Ancients. They'll glow when shot.
  7. Once all prongs are glowing, a sound will play (similar to a Margwa growl), and the glowing will stop.
  8. Quickly pick up the upgraded bow. You'll need to find and shoot four wisps around the map with it. Only one is up at a time, and shooting it spawns the next in a location that hasn't been used yet. You're on a time limit.
  9. Once all wisps are shot, you'll hear a different growl sound and the Teleporter in the Undercroft will glow purple.
  10. Enter the Teleporter with all players and activate it. You will be transported to a past version of the Teleporter Room.
  11. Pick up the Death Ray Fuses (left of the teleporter) and the Soul Canister (right of the teleporter) while in the past. After a short conversation, Dr. Groph will enter a three-symbol code into the safe. Note the code shown on the safe screen. The order is top to bottom.
    • The symbols on the safe are from a larger set of four, and this set of four are used throughout the easter egg. These symbols are often called "Rocket", "Circle", "Lightning", "D". For example, the symbols on the safe in the image above are: "Circle", "Rocket", "Rocket". This (or other names) makes it easier to describe or remember the symbols.
    • You have limited time here to grab the items and code before being teleported back. A Panzersoldat will spawn upon your return.
    • Once you're back, try not to end the current round, since you'll need to go back in time again later.
  12. Opening the Safe

  13. Insert the Fuses into the side of the Death Ray trap console. It should begin sparking with electricity. The Death Ray trap needs to have been activated at least once during the game before you can insert the Fuses.
  14. Interact with the switch on the other side of the Death Ray console to change the setting from "Destroy" to "Protect".
  15. Go to the Computer Terminal near the Clock Tower, and input the code from the safe in the past.
    • If you enter the wrong code, the Fuses will be blown out of the Death Ray console. You'll have to shoot the wisps and go back in time again to get another set of Fuses and a new code, as the code changes every time you go back.
  16. If correct, the terminal will play a "confirm" sound. The safe in the Teleporter room will be open. Interact with it to pick up the items inside.
  17. Simon Says and Shooting down a Rocket

  18. Back by the Death Ray trap, insert the coils from the safe into the two pylons (Pylon 1 and Pylon 2) on either side of the Death Ray platform.
  19. Switch the Death Ray setting back to "Destroy".
  20. Two computer terminals can now be activated for a game of Simon Says. Interact with one to start it. Quickly note the order of the symbols displayed on the screens before they disappear. Hellhounds will start spawning infinitely while the Simon Says is active. Terminal locations:
  21. The large screen will display a symbol. Interact with the smaller screen that had the matching symbol. Keep doing this until no more symbols appear (about 7 in total). When you finish a terminal, a sound will play, and one of the Death Ray orbs will start glowing.
    • If you pick the wrong screen, or take too long to pick (you have a few seconds per symbol), the game fails and both terminals reset. You'll need to start over from the first terminal.
  22. Once both terminals' games are complete, return to the Death Ray console.
  23. Press the glowing green button on the back of the console. The Death Ray will fire a beam into the sky, causing a Rocket to crash into the Upper Courtyard. Dempsey's cryopod will be thrown from the rocket, landing by the Electric Trap doorway.
  24. Time Travel #2 and Charging the Keeper

  25. You must go back in time again the exact same way you did before (wisps, purple teleporter, etc.). The wisps will appear at the start of every round until you time travel a second time.
  26. Once you're in the past again, interact with the machine to the left of the Kronorium (left of the teleporter). This will open a box near the entrance of the room, where you can pick up a stone tablet.
  27. Go to the Upper Courtyard and pick up the Golden Rod from the wreckage in the middle of the courtyard.
  28. Interact with the Knight's Tomb (in front of the Wrath of the Ancients box) to insert the Golden Rod to spawn a Ghost Keeper.
  29. Follow the Keeper until it stops at one of four locations where a circle will spawn.
  30. Kill Zombies with a specific upgraded bow while standing inside the circle to collect souls.
    • When in the circle, the colour of the glow on your screen indicates which bow you need to kill with.
    • In Solo, only upgraded bows you've built will be required, so one bow is enough. Any extra bows you build can start being required as you go.
    • In Co-op, you need at least as many different upgraded bows as there are players, otherwise the step will stall waiting for one. With four players, all four bows are required.
  31. Once a circle is charged, the Keeper will move to the next location. Repeat this for all four locations.
  32. After charging all circles, the Keeper will become "real" and enter the Pyramid in the Undercroft. The Pyramid will disappear. After some dialogue, a different, larger pyramid will appear.
  33. Interact with the corner without a canister on the pyramid to place yours. The screen will shake, and the pyramid will open, revealing the Keeper.
  34. All players must obtain the Ragnarok DG-4 Specialist Weapon.
  35. Each player needs to stand on a different blue floor panel (the ones used to activate Low Gravity) around the pyramid. All players must plant the Ragnaroks at the same time to start the boss fight.
    • The timing isn't tight. All Ragnaroks just need to be down at the same time.
  36. Boss Fight

  37. There is a glitch/method to insta-kill the Keeper boss if you have four players - Link (YouTube). In my opinion, its overkill, as the boss fight is not that difficult, but it is an interesting game quirk.

  38. A giant Keeper will spawn in the arena. The Keeper can spawn magma rocks (identical to the ones from the Fire Bow) that will erupt and briefly set you on fire if you get too close. The Keeper can also spawn giant versions of the Void Bow's skulls that fly after you, dealing damage on contact. The skulls only do minor damage, and the magma rocks hit for around half your health without Juggernog, but neither is lethal on its own; your only real threat is the Zombies (shown as Skeletons in the Boss Fight).
  39. Run around the outside of the arena, and kill or avoid any enemies that spawn. The Keeper will teleport around the arena. When it reaches the centre, it'll begin charging a wipe attack, indicated by the white wisp below the Keeper.
  40. You'll need to plant your Ragnarok DG-4 directly underneath the Keeper to stun it. If you can't plant the Ragnaroks, get behind a pillar to avoid the wipe attack. Any player caught in the wipe attack will be downed instantly.
  41. After a few seconds, the Ragnaroks will stun the Keeper and expose the glowing symbol on its chest.
  42. While the Keeper is stunned, shoot the glowing chest symbol. If you do enough damage, your screen will shake, the Keeper's chest will stop glowing, and the Keeper will recoil.
    • If you don't do enough damage, the Keeper's chest will stop glowing, but the Keeper will not recoil. The damage done will not reset for the next damage phase.
  43. After a successful damage phase, a Max Ammo will spawn below the Keeper. Pick your Ragnaroks back up as soon as you can so they start charging.
  44. Panzers will start spawning. Kill them to replenish your Ragnarok charge; a single Panzer kill will give you roughly 1/3 of the charge toward your Ragnaroks. After they're all dead, the Keeper will respawn, and you'll need to complete the cycle again.
  45. Repeat the damage phase three times total to defeat the Keeper. The phases don't meaningfully change (no new attacks, enemies, or obstacles).
  46. Once the Keeper is defeated, you will be teleported back to the Undercroft.
  47. Interact with the Summoning Key on the front of the Pyramid. Once it stops glowing, interact with it again to pick it up.
  48. Go to the Computer Terminal near the Clock Tower, and interact with it to place the Summoning Key.
  49. This will start an in-game event, followed by the final cutscene.

BRM Wallbuy / Free Death Machine + Activate Test Rocket Launch

  1. Activate Low Gravity in the Undercroft.
  2. Once Low Gravity is active, wallrun across all five blue tiles scattered along the walls of the room.
  3. Once all six tiles have been pressed, the BRM Wallbuy will be revealed on the wall, left of the workbench. It stays available for the rest of the game.

Skeleton Zombies

  1. You must have the "In Plain Sight" gobblegum equipped.
  2. Obtain the Wrath of the Ancients bow.
  3. Using the bow, shoot three floating Keeper skulls. The skulls are invisible unless you have In Plain Sight active, but they can be shot whether you can see them or not. They make a sound when hit. Locations:
  4. Once all three are shot, every Zombie that spawns will be turned into a skeleton.
  5. To cancel the effect, go to the Church and interact with the chair near the Dragon head with three skulls on it. This will destroy them, reverting the Zombies to normal.

The Disco Room Party

  1. Go to the Church. Shoot (or throw an explosive at) both the small moon and the rocket orbiting the globe in the centre of the room. Each one stops for about 3 seconds when hit, so you need to hit the second one before the first starts moving again.
    • The moon and the rocket also need to be close to each other when they're both stopped. If they're on opposite sides of the globe, nothing will happen, and you'll need to try again.
  2. If done correctly, a disco ball effect and party music will play for about a minute. The moon and rocket can't be shot again until it's over.

Panzer Claw Helmet

The Panzer Claw Helmet halves the damage the Panzersoldat does to you with its melee attack, its flamethrower, and its Shock Charge.

  1. Around the map, there are three Panzer Claws hanging from the ceilings:
  2. Shoot the claws to knock them down.
  3. Wait for a Panzersoldat to walk in front of a claw, then shoot or melee the claw again to fire it at him. The claw will instantly kill the Panzer if it passes close enough.
    • Explosives won't set the claws off, so you'll need bullets, a melee, or a direct hit from a bow (splash from a bow arrow won't count).
    • You only get one try per claw per game. If you miss, you need to start a new match to try again.
  4. After killing three Panzers this way, all players will automatically equip the helmet. In Solo, you can see it equipped by looking at your shadow.

Plunger Easter Egg

The Plunger is a secret melee weapon. Once charged, it will instantly kill anything you hit with it, including a Panzersoldat.

  1. Obtain the Wrath of the Ancients bow and the Ragnarok DG-4 Specialist Weapon.
  2. Go to the top of the Clocktower, and shoot the Fire Arrow symbol on the wall with the Bow to break it open. Place the Ragnarok DG-4 down in front of the clock gears.
  3. Quickly jump down and interact with the lever on the computer, left of the exit towards the courtyard.
  4. The clock on the tower will begin ticking. Pull the lever to stop it exactly at 9:35.
    • You can hear ticking from the minute hand. The hour hand makes a louder, more distinct tick.
    • There's no "trick" for doing this solo; you just have to count the ticking.
    • Once stopped on 9:35, you'll need to wait for the tower to flash with lightning before it counts. This can take up to about 15 seconds, so don't pull the lever again while you're waiting, as that will cancel it.
    • You can pull the lever as many times as you want. If you stop on the wrong time, just start the clock again and go back around; the clock loops after 12 hours.
  5. If done correctly, a sound will play and lightning will strike the tower.
  6. Head to the Undercroft and wallrun over the circular symbol on the wall, right of the workbench.
    • This can be a little finicky. Try running across it starting from the Workbench, going toward the Wolf Arrow wall.
  7. You will be teleported back in time. Pick up the Plunger on the table to the right of the teleporter.
  8. Kill a Panzersoldat (by any means) while holding the Plunger and it will catch fire for 60 seconds. While lit, it one-hit kills anything you melee, including another Panzer.
    • Only whoever got the kill gets the charge, so everyone needs to kill their own Panzer.
    • Killing more Panzers stacks more time onto the Plunger.

Second Gondola (Better Gondola Rewards)

This Easter Egg is tracked per player. Each player must do every step themselves, and your progress has no effect on anyone else's. In Co-Op, that means each player can call the left gondola once, so it can happen multiple times in a game.

  1. By default, the tram system brings items from the right gondola, but you can trigger the left one to arrive with better rewards.
  2. As soon as you spawn in, throw a grenade at the left gondola (the one currently docked at the station).
    • Only one grenade is needed, and the blast counts, so it doesn't have to land inside (though you should still aim for it).
    • You only have until the gondola leaves the station (about 12 seconds into the first round) to do this. After it leaves, grenades will no longer do anything.
  3. Use five Tram Fuses at the centre console, like normal, throughout the game.
  4. The fifth time you use a Fuse, the left gondola will come instead of the right one.
  5. It will always contain one of three rewards: a Pack-a-Punched Man-O-War, a Pack-a-Punched Haymaker, or Monkey Bombs. Any player can pick the reward up, not just the one who called it.
  6. Once you've had the left gondola come in, you can't get it again for the rest of the game. Using another five Fuses won't work, and you'll only get the normal right gondola from then on.

Free Mega Gobblegum

This Easter Egg only works in an online game. If you're playing offline, the plant won't be there at all.

  1. In the Teleporter Room, pick up the potted plant on the cabinet, right of the safe.
  2. Progress through the Main Quest until you get to the part where you travel back in time.
  3. While in the past, place the plant on the same cabinet you found it on.
  4. When you return to the present, the plant will be fully grown.
  5. Interact with the plant to get the free Mega Gobblegum.
    • Only one Gobblegum is given out per game, so it goes to whoever interacts with the plant first.

Dempsey's Rocket Orbiting in the Sky

You'll need to do something right at the start of the game. If you miss this window, you'll be locked out of completing it for the rest of the game.

  1. 60 Seconds after the game starts, you need to be looking in the sky, left of the Moon. You can be anywhere around the map, as long as you can see the sky.
    • If you're not looking here after 60 seconds, you'll fail, and you'll have to restart the game to try again.
  2. If done correctly, you'll see a twinkly orb (Zoomed Out) spawn in the sky, and start flying to the right. It will continually fly around the sky, with no end.
  3. The Orb will automatically despawn once you start Step 16 (Simon Says) of the Main Quest.

Developer Drew Marlowe's Family Photo Easter Egg

The steps are very precise, and any mistake ends it for the rest of the game.

If you've done the Super Easter Egg and you spawn with the RK5, you can't do this, as you need to buy it off the wall for it to count. In Co-Op, no other player can buy any wall weapon during the attempt either, as the game counts it as one of your purchases and fails the Easter Egg.

  1. Progress to Round 2 and let the Zombies tear down all the boards on the windows (there are 5 windows with boards in Spawn). All the steps below must be done during Round 2.
  2. Rebuild exactly two boards at each window, then buy the RK5 off the wall.
  3. Rebuild two more boards at each window (four total), then swap your RK5 for the Sheiva.
  4. Build one more board at each window (five total), then buy the RK5 again, swapping out the Sheiva.
  5. As soon as you buy that last RK5, buy the first door on the right side of the spawn area (toward Double Tap), and look out toward the edge of the map. You only have about 5 seconds.
    • In Co-Op, it has to be Player 1 who looks (Player 1's points are coloured white in the HUD). Nobody else looking will work.
  6. If done correctly, a heart-shaped frame with the photo will appear.

About This Map

Der Eisendrache is the first DLC Zombies map in Black Ops 3, set in the ruins of Griffin Castle high in the Austrian mountains. This guide covers the 'My Brother's Keeper' main quest, all four upgraded bows, the Ragnarok DG-4 and Rocket Shield builds, and every side Easter Egg on the map. Also known as DE, Eisendrache.