Voyage of Despair Guide | Black Ops 4 Zombies

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Pack-a-Punch

  1. Activate the Sentinel Artifact.
  2. Activate the four Pack-A-Punch pedestals in the following locations:
  3. Once activated, the Pack-a-Punch will move every few rounds and can only be in one of the above locations at a time.
  4. To find where the Pack-a-Punch Machine is, go to any location where it isn't and you'll be told where it moved.

Kraken

The Kraken can be Pack-a-Punched without completing an Easter Egg. It has four Elemental Variants and is available through the mystery box or via the following quest:

  1. Wait for a Stoker to spawn starting around round 12.
  2. Kill a Stoker by shooting its Glowing Spot. The spot can be revealed by shooting off coal shielding on the left or right shoulder, or the top of the head. The spot location changes with each new Stoker.
  3. If done correctly, the Stoker should drop a key when killed. Pick up the Key.
  4. A Chest will spawn at one of the locations below. Open it with the key, then fill it by killing zombies nearby. Once enough zombies are killed, the chest moves to another location. Fill it three times total.
  5. Once filled the third time, the Chest won't move. Instead, an item will float inside it, indicating which of the five locations below the Kraken will spawn.
  6. At the correct locations, a tentacle will rise from the water and throw the Kraken onto the box allowing you to pick it up.

Kraken Elemental Variants

  1. The Distillation Kit requires three parts to be built:
  2. Navigate to the 'Engine Room' and build the Distillation Kit at the Workbench.
  3. After the Distillation Kit is built, killing a catalyst zombie with the Kraken can cause it to drop a part. Which catalyst you kill determines the part:
    • Water Catalyst - Concentrated Purity
    • Poison Catalyst - Concentrated Decay
    • Electric Catalyst - Concentrated Radiance
    • Fire Catalyst - Concentrated Plasma
  4. Once you have the elemental part you want, interact with the Distillation Kit to purchase the Elemental Variant of the Kraken.
  5. Elements can be switched by obtaining another elemental part from another catalyst and purchasing the new variant from the Distillation Kit.

Ballistic Shield

  1. The Ballistic Shield requires three parts to be built:
  2. Navigate to 'Poop Deck' and build the Ballistic Shield at the Workbench.

Svalinn Guard Shield Upgrade

  1. In the 'Mail Rooms,' melee the Code Breaker Device on the safe with the shield to make it fall to the floor. Interact with it on the floor to pick it up.
  2. Around the map, four small safes need to be opened using the Code Breaker. Place the Code Breaker on a safe and note the 4-digit code it shows. Safe Locations:
  3. In the 'Mail Rooms,' four skeleton pieces each have a corresponding code. Match the code on the safe to the skeleton part with the same code and place it in the safe. Once inserted (correct or not), the safe will close, a blue effect will come from the bottom, and you can melee the code breaker off the safe to pick it up.
  4. Once all four safes have been filled, go to the 'Cargo Hold' and interact with the Skeleton in this car. It should sink into the floor and begin flying around outside.
    • The Car only flies for the first three minutes of a round. After five rounds, it returns to the 'Cargo Hold' where you can interact with it again to send it out for another five rounds.
  5. In one of the following tubes, a firework will be stuck inside which must be shot to make it move. Tube Locations:
  6. Once shot, the firework will exit the pipe at one of the following locations where it can be picked up:
  7. Place the firework in one of the following white tubes. Time your shot so the firework exits and hits the bottom of the car. White tube locations:
  8. If done correctly, the firework will become stuck in the bottom of the car. The car will then fly into an iceberg causing a piece of ice to hit the Shield Workbench, which will cover the Shield in a snowy camo.
  9. The Shield now has more health than the normal Ballistic Shield, and the gun on it now has the Cryofreeze Re-pack effect.

'Abandon Ship' Main Quest

Stats (Solo): Difficulty - 7/10 w/ Hellion (9/10 w/ No Hellion), Est. Completion Time - 1:15 Hr to 1:45 Hr, RNG Rating - 1/5 (Hellion From Box)

Recommended Loadout (Personal recommendations only, none required. Anything not listed is your choice)
PerksSpecial WeaponElixirsEquipment
  • PhD Slider (If using Hellion Salvo)
  • Victorious Tortoise
  • Stamin-Up (Modifier, Your Choice)
  • Dying Wish (Modifier, Your Choice)
  • "Scepter of Ra"
  • "Viper and Dragon"
  • Any
  • Wraith Fire
  1. The Sentinel Artifact is yours for the Taking

  2. Activate the Sentinel Artifact.
  3. For the Elements are Four and Must be Attuned

  4. Activate Pack-a-Punch.
  5. To Change the Agents of Change is to Change Everything

  6. There are six clocks around the map, four of which will have an alchemical symbol (๐Ÿœ‚, ๐Ÿœ„, ๐Ÿœ, ๐Ÿœƒ) nearby. Write down/remember the symbol and the time on the corresponding clock. Example: A clock is showing a time of 9:30, and there is an Upward Triangle (๐Ÿœ‚) symbol nearby; you'd then write down ๐Ÿœ‚ = 9:30. Clock and Symbol locations:
  7. Once all four symbols and times are noted, go to the 'Bridge' and find the four Dials, each marked with one of the four alchemical symbols. Adjust each dial's handle to match the minute hand of its corresponding clock. Dials move in 5-minute intervals, with the top position being 0.
  8. The four hour-hand dials are split between the 'Poop Deck' and 'Engine Room.' These dials don't have the symbols drawn on them and always correspond to the same symbols. These dials move in 1-hour increments.
    • If all dials are set correctly, a sound will play and the dials will no longer be able to be moved.
    • Within the Chain of Phases all is Conceived

    • Locate the four electrical outlets around the map, each spewing a different element. Write down/remember which outlet has which element, it will be important later. There are six possible outlets, but only four will be elemental. Outlet Locations:
    • Kill an elemental Catalyst matching the outlet's element next to it. If done correctly, an orange ritual circle will appear on the ground. Only one outlet can be "activated" per round. Go to the next round to activate another. Killing the wrong Catalyst at an outlet has no negative consequences.
      • For the Aft Decks outlet, the Catalyst does not need to be inside the Zombie Spawn, just kill it as close to the barrier as you can.
    • Once all four outlets are "activated", interact with the ritual circles in this order: Poison, Water, Electric, and Fire. All players must interact to start the trial. Everyone will be teleported to a locked-down area where they must defeat all enemies.
    • Once all the enemies have been defeated, the screen will flash grey and the players must pick up the Sentinel Artifact to lift the lockdown.
    • Repeat for the other three trials. On the First and Third Trials, a max ammo will spawn.
    • Before the Flame your Hubris is Devoured

    • Obtain a Pack-a-Punched Kraken with the Poison Elemental Upgrade.
    • Around the 'Turbine Room,' nine pipes will be leaking which need to be shot with the Poison Kraken. Locations:
    • Once all leaky pipes have been shot, the 'Turbine Room' will flood.
    • Wait for the Pack-a-Punch to teleport to the 'Turbine Room' (it will move there next round if it is not already there). Place the Sentinel Artifact in the Pack-a-Punch and pick it back up when it's done.
    • When the Planets are Revealed, the Essence is Received

    • Interact with the following planetary symbols in any order to activate them. When activated, the symbol will glow. Locations:
    • Once all symbols are interacted with, they will disappear.
    • Where Light Shines Not the Path Leads Inward

    • Interact with the Solar System Model in the Cargo Hold left of the Fast Travel (Fast Travel drawn on the picture due to it not being shown in Theater Mode). It will start flashing planets in a random order, which you must remember.
    • In the sky above the boat, all planets except the Moon (which is stationary) and Neptune (circling the boat in water) are visible orbiting the Sun. Shoot the planets in the order indicated by the model. After shooting a planet, a blue orb will drop from the sky, landing on the planet's symbol location where it must be collected quickly before it despawns.
      • There's no time limit between shooting planets, but once you shoot one, a timer starts for picking up the orb it drops. If an orb despawns or you shoot the wrong planet, wait until the next round and interact with the Solar System Model in the 'Cargo Hold' again.
        PlanetOrb PickupShooting Location
        SunOrb PickupShoot from the 'Forecastle' (Spawn)
        MercuryOrb PickupShoot from the 'Forecastle' (Spawn)
        VenusOrb PickupShoot from the 'Forecastle' (Spawn)
        MoonOrb PickupShoot from the Window in 'Lower Grand Staircase' (Same Window as Pickup)
        MarsOrb PickupShoot from the 'Poop Deck'
        JupiterOrb PickupShoot from the 'Poop Deck'
        SaturnOrb PickupShoot from the 'Bridge'
        UranusOrb PickupShoot from the 'Forecastle' (Spawn)
        NeptuneOrb PickupShoot from the 'Aft Deck'
    • DO NOT SHOOT DOWN THE SUN. The Sun is always the last "planet" in the sequence, and picking up its orb will activate a timed challenge. Make sure you have an upgraded Kraken or some other high DPS weapon (Like the Hellion Salvo) and max ammo.
    • Unto the Nest its Malice Unravels

    • All players must interact with the Sun's orb at the same time. Once the Sun's orb is picked up, the screen will flash grey, blocks of ice will spawn blocking various stairs and doorways, and zombies will start spawning infinitely.
    • You must damage the ice blocks to destroy them with your goal being to destroy the final ice block on the 'Poop Deck.'
      • Once the ice block on the 'Promenade Port Deck' (or the equivalent on the starboard side) is destroyed (about the halfway point), it will spawn a max ammo.
      • The boat is slowly being engulfed by a freezing effect moving from front to back. If you take too long to destroy the ice blocks, the screen will start to freeze. Stay in it too long and you'll fail the challenge.
      • If you fail the challenge, you can try again by interacting with the Sun's Orb next round.
      • Once the final ice block is destroyed, the challenge is complete, no matter how many other ice blocks were destroyed. So you can "skip" all the ice blocks near the back of the ship if you shoot the final ice block from the 'Aft Decks' mystery box location. This is not recommended Solo unless you have the Hellion Salvo and the Homunculus.
    • Warning: Point of No Return. Once the ritual circle is interacted with, the Boss Fight will start.

    • Once the final ice block is destroyed, the screen will flash grey and a ritual circle will spawn where the ice block was.
    • Behold the Eye of Malice and Despair (Odin's Eye Boss Fight)

      Recommended Weapons: Kraken (Water Upgrade) and Hellion Salvo

    • All players must interact with the ritual circle at the same time to be teleported underwater where you must swim to the Sentinel Artifact and interact with it.
      • I'm not sure if you can drown here. The game seems to constantly refill your air, but it may eventually stop to prevent AFKing.
    • Phase 1

    • You will be teleported back to the 'Poop Deck' where an Iceberg will rise out of the water. After a few seconds, a large eye will spawn and start teleporting around.
    • Zombies, Catalysts, Stokers, and Blightfathers will spawn which all need to be killed for you to progress.
    • Once all the enemies are killed, the screen will flash white, and after a few seconds, you will be teleported again. Make sure to pick up the Max Ammo and Carpenter drops at the back of the ship before being teleported.
    • Phase 2

    • You will be teleported to the 'Engine Room' where you must kill all the enemies again.
    • Again, make sure to pick up the power-ups before you're teleported.
    • Phase 3

    • You will then be teleported to the 'State Rooms' where, instead of needing to kill all the enemies, you must shoot the Eye until the screen goes white.
    • The Eye can only be shot while it is doing its laser attack. SStay out of the long hallways to avoid the laser and peek around the corner when it's time to do damage.
    • Once enough damage has been done, the screen will flash white, power-ups will spawn, and you'll be teleported again.
    • Phase 4

    • The players will then be teleported to the 'Promenade Starboard Deck' where similar to the 'State Rooms,' the players can only shoot the Eye when it is shooting its laser beam.
    • Once enough damage has been done, the screen will flash white, and you'll be teleported again.
    • Phase 5

    • The players will be teleported back to the 'Poop Deck.' Same as in the 'State Rooms' and 'Promenade Starboard Deck,' the Eye can only be damaged while it's using the laser, but now there is a new attack.
    • The Eye will start shaking and a charging sound will play. You must quickly do enough damage to stun the Eye before it finishes charging, or all players will be instantly downed.
      • The Dying Wish Perk can be used to avoid going down, and the level 3 Scepter of Ra can be used to instantly revive anyone inside with all perks.
    • Once enough damage has been done to the Eye, it will explode, the screen will go white, and the final cutscene will begin.

    'Drowning' Song

    Free Kraken and Homunculus

    This is more of a secret way to get the Kraken compared to the Free Kraken quest. Recommended If Solo: Equip Winter's Wail Perk (Modifier slot or not)

    1. Activate Pack-a-Punch.
    2. Complete Step 8 of the Main Quest.
    3. Obtain any second weapon you won't mind losing.
    4. The following steps can only be completed on Round 9.

    5. During the following, make sure youโ€™re holding the weapon you don't want to lose as later you must switch weapons and the weapon you pull out will be replaced with the Kraken.
    6. Crouch in this corner in the '3rd Class Berths.' Hold the interact button (it needs to keep being held for the remainder of this Easter Egg).
    7. On the ground leading outside to the 'Poop Deck,' there will be blood splatters on the ground leading to a bloody wall near the edge of the ship in the 'Aft Decks.'
    8. While staying crouched and holding interact, walk from blood splatter to blood splatter following an invisible path inside and outside until you reach the bloody wall.
    9. Once at the wall, release interact, melee the bloody wall twice, stand up and switch weapons.
    10. If done correctly, you will be given the Kraken and Homunculus. Otherwise, you must try again from step 5.

    Low-Gravity Zombies

    The Acid Bomb/Frag Grenade equipment or an Explosive Weapon (Upgraded Hitchcock doesn't work) is required for this Easter Egg

    1. Collect the following three items:
      1. Moustache: On the 'Promenade Starboard Deck,' explode this fan. When exploded, a Moustache will drop to the Floor.
      2. Crown: On the 'Bridge,' shoot the Crown (with any gun) off the top of the closest Smokestack, Zoomed Out --- Zoomed In. When shot, the Crown will drop to the ledge above a bench where it needs to be shot again. When shot again, the Crown will drop to the bench where it can be picked up.
      3. Trident: In the 'Engine Room,' explode this walkway above the Odin Statue. When exploded, a Trident will drop to the Floor.
    2. Place the items on the body hanging on the wall in the 'Galley.'
    3. Once all three parts are placed, at the beginning of the next round, zombie movement will slow down, and they will act as if they are in low gravity (like the outside areas on the map "Moon").

    Special Weapon Fire Sale

    1. Pick up three sheets of music:
    2. Place them on these pianos:
    3. Using a Specialist Weapon, quickly melee the pianos. If successful, the piano will glow blue and play a sound.
    4. Once all three pianos have been meleed, melee the mystery box with the Specialist Weapon. If done correctly, a fire sale will activate during which the box will only give Special Weapons.

    Pack-a-Punch Valves / Buy PAP Ammo for Any Standard Gun

    This only works on weapons that can be re-PAP'd, meaning you can't do this with the Kraken

    1. Activate Pack-a-Punch.
    2. Obtain a Pack-a-Punched Kraken with the Fire, Water or Acid (Electric does not work) Elemental Variants.
    3. In the 'Engine Room,' shoot these four pistons (the ones with the red handles in front) with the Kraken until they begin to smoke which should take 3-4 Shots each.
    4. Once all four pistons have been shot, they should stop moving.
    5. On the top of the pillars surrounding the pistons, six red and white lights will begin to flicker and flash. The six that flicker will be different each game.
    6. Each pillar has six lights, one white on the front, two reds on each side and the same on the back of the pillar. Each light has a corresponding Valve Handle. The big handles near the sides of the pillars are for the red, and the smaller one in the middle is for the white. There are seven sets of these three valves (four in the middle and three behind the pillars).
    7. Interact with the valves of the six flickering lights to make the handle spin toward the player. Right Direction --- Wrong Direction
    8. Once all six valves have been turned, interact with the Switch in the 'Turbine Room.' If the Valves are in the correct positions, the switch will spark shortly after being flipped.
    9. For the remainder of the current round, the Pack-a-Punch will be at all locations at the same time and for 5000 points will refill the ammo of the gun given to it.
    10. Once the current round ends, the Pack-a-Punch will return to its normal behaviour.

    Free Perk

    Recommended: Obtain a Sniper or a Weapon with a scope. The Koshka can be purchased from the wall in the 'Engine Room' for 4500 points.

    1. Collect six fish hanging around the ship by shooting them down and picking them up when they land. They spawn one at a time, and the next will spawn once the current one has been picked up:
    2. Place the six fish on the Box with fish on it on the 'Sun Deck.' A perk drop will spawn that when picked up gives you a fifth perk.

    Upgraded Bowie Knife

    1. Buy the Bowie Knife from either the 1st Class Lounge or Galley wallbuy.
    2. Wait for a Blightfather to spawn around round 14.
    3. Melee the Blightfather about 10 times until the pickup animation for the Bowie Knife plays.
    4. When knifing a zombie, they will begin to spew Blightfather vomit which will kill the zombie at any round. The vomit effect has a cooldown of about 20-30 seconds, and while cooling down, the knife will return to normal bowie knife damage.

    Hourglass / Free Fast Travel

    The weapons that work for this Easter Egg havenโ€™t been extensively tested, so I'm going to note the ones I've seen work and the ones I've only heard work.

    1. Obtain one of the following weapons and Pack-a-Punch it at least twice. The trick might be that the weapon needs to fire explosive bullets, but this is not confirmed, and some guns work that donโ€™t fire explosives:
      • Welling (Works)
      • Hellion Salvo (Works)
      • Hitchcock (Works)
      • ABR (Works)
      • Paladin (Might Work)
      • VKM (Might Work)
      • Hades (Might Work)
    2. Obtain at least 1500 points to use three fast travel portals.
    3. On the 'Boat Deck,' shoot the Black Mesh on each of the small white smoke stacks with the weapon until the Hourglass spawns. There are seven smoke stacks on the 'Boat Deck.'
    4. Follow the Hourglass as it moves around the ship. The Hourglass only moves when a player is close to it and failing to move it quickly will cause the Hourglass to despawn and this step can be tried again next round.
    5. When the Hourglass gets close to a Fast Travel Portal, it will enter it, the player must follow the Hourglass through the portals.
    6. The Hourglass travels from the Top Deck to the 'Engine Room,' then to the 'Cargo Hold' and 'Mail Rooms,' and finally to the 'Poop Deck.'
    7. Once it reaches the 'Poop Deck,' it will stop near where the Sentinel Artifact was and shrink. Interact with it to finish this Easter Egg (when interacted with it won't disappear, it will just stay there).
    8. The first three fast travels of each round will now be free, after that, they will return to normal price until the next round.

    Ride the Flying Car Around Map

    1. Complete Steps 1-4 of the Svalinn Guard Shield Upgrade Quest to spawn the Flying Car.
    2. The Car only flies for the first three minutes of a round. After five rounds, it returns to the 'Cargo Hold' where you can interact with it again to send it out for another five rounds.

    3. Crouch in this corner in the '3rd Class Berths.' Hold the interact button (it needs to be held for the remainder of this Easter Egg).
    4. On the ground leading outside to the 'Poop Deck,' there will be blood splatters on the ground leading to a bloody wall near the edge of the ship in the 'Aft Decks.'
    5. While staying crouched and holding interact, walk from blood splatter to blood splatter following an invisible path inside and outside until you reach the bloody wall.
    6. Once at the wall, release interact, melee the bloody wall twice, stand up and switch weapons.
    7. If done correctly, you will be teleported into the flying car. Otherwise, you must try again from step 5.

    'Unsinkable' Gauntlet Challenges

    Round #Round NameDescription
    Round 1UnsinkableSurvive the Round without taking Damage
    Round 2Well EquippedKill Zombies with Equipment Only
    Round 3Shall We Dance?Use Melee Only
    Round 4Perk UpSurvive the Round with At Least One Perk Active
    Round 5Never Say LeverUse the Essex Model 07 Lever Action Rifle Only
    Round 6Artifacts of LifeActivate the Sentinel Artifact
    Round 7ShieldedPossess the Shield at the End of the Round
    Round 8Closed for BusinessAll Buys are Disabled
    Round 9Mystery ShopperObtain a Weapon From the Mystery Box
    Round 10WaterloggedDefend the Cargo Hold While Flooded
    Round 11Door ManOpen all Doors in the Map
    Round 12Crawling With ZombiesSurvive a Wave of Crawling Dead
    Round 13RePackagedPossess a Re-Packed Weapon at the End of the Round
    Round 14Perk AllergyComplete the Round with Zero Perks
    Round 15PoopedDefend the Poop Deck
    Round 16Lever AgainUse the Lever Action Rifle Only
    Round 17Head GamesKill Zombies with Headshots Only
    Round 18PowerlessAvoid All Powerups
    Round 19Missing the Point(s)Damage to Players Causes Points Drain
    Round 20Engine Room RumbleSurvive a Stoker Onslaught in the Engine Room
    Round 21Level HeadedEvery Player Must Possess a Level 3 Special Weapon
    Round 22Cat FightKill Catalyst Zombies using the corresponding reactive AAT
    Round 23Press StartReset To Your Starting Weapon
    Round 24UnhealthyReplenish Health Drain with Zombie Kills
    Round 25Fore!Defend the Forecastle with No Special Weapons
    Round 26Fast TimesComplete the Round Before the Timer Runs Out
    Round 27Better Late Than LeverUse the Essex Model 07 Lever Action Rifle Only
    Round 28H.eads U.p D.eactivatedNo HUD
    Round 29UnpackedPack-A-Punch Weapons are Disabled
    Round 30The Grand Finale!Clear the Grand Staircase

    'Unsinkable (Hard)' Gauntlet Challenges

    Round #Round NameDescription
    Round 1UnsinkableAvoid Taking Damage From Sprinting Zombies
    Round 2Well EquippedKill Sprinting Zombies with Equipment Only
    Round 3Shall We Dance Again?Use Melee Attacks Only. Damage From Zombies Fails the Round
    Round 4Perk UpSurvive Round of Sprinting Zombies with At Least One Perk Active
    Round 5Never Say Lever AgainUse Essex Model 07 Only. Missed Shots Damage Players. Regen Disabled
    Round 6Artifacts of LifeActivate Sentinel Artifact and Finish the Round within the Time Limit
    Round 7ShieldedPossess Shield at the End of Round. Sprinting Zombies Do Double Damage
    Round 8Closed for BusinessAll Buys are Disabled. Weapon Fire Drains Points
    Round 9Mystery ShopperObtain 2 Items From the Mystery Box. Players are Randomly Teleported
    Round 10WaterloggedDefend Cargo Hold While Flooded. Friendly Fire Enabled. Perks Cause Blurred Vision
    Round 11Door ManOpen All Doors in the Map Within Time Limit. Then Complete the round
    Round 12Weโ€™re the Crawling Dead!Survive a Wave of Crawling Dead. Players Can Only Attack While Prone
    Round 13RePackagedPossess Re-Packed Weapon at the End of the Round. Points Drain the Slower You Move
    Round 14Allergic to EverythingPerks, Elixirs, Packed Weapons, Health Regen, Special Weapons, and HUD Are All Disabled
    Round 15So Pooped, I Can Barely MoveDefend the Poop Decked. Horizontal Movement Damages Players
    Round 16Lever Again Will I See YouUse the Essex Model 07 Only. Zombies Only Appear While Firing
    Round 17Head Games. No AimKill Zombies with Headshots Only. ADS is Disabled
    Round 18This Close to PowerlessAvoid All Power Ups. Players Must Be Close to Damage Enemies
    Round 19Missing the Point(s) Even MoreDamage to Players Causes Points Drain
    Round 20Engine Room RumbleSurvive Stokers in the Engine Room. Players are Randomly Blinded
    Round 21Level HeadedGet Level 3 Special Weapon. Regen and Weapons Only Work While Jumping or Sliding
    Round 22Feral Cat FightKill Catalyst Zombies Using the Corresponding Reactive AAT. Zombies Do Double Damage
    Round 23Give Me a Hand HereSurvive the round for the Given Time Before Getting Your Starting Weapons Back
    Round 24UnhealthyReplenish Health Drain with Zombie Kills. Players Must End Round Inside the Engine Room
    Round 25Fore-LowDefend Forecastle with No Special Weapons. Health Drains Unless You Crouch
    Round 26Extremely Fast And Incredibly CloseComplete the Round Before the Timer Runs Out. Players Must Be Close to Damage Enemies
    Round 27You'll Shoot Your Eye OutUse the Essex Model 07 Only. ADS Hurts Players
    Round 28H.eads U.p D.eactivatedHUD, ADS, Equipment, Special Weapons, and Melee Attacks are All Disabled
    Round 29Unpacked After TravelingFast Travel Within the Time Limit, Packed Weapons are Disabled, Sprinting Causes Damage
    Round 30!elaniF dnarG ehT
    The Grand Finale!
    desreveR era slortnoC, tegraT dna rekcattA struH eriF yldneirF .esacriatS dnarG eht dnefeD
    Defend the Grand Staircase. Friendly Fire Hurts Attacker and Target, Controls are Reversed
    Ko-fi Tips