D.I.E. Shockwave
The D.I.E. Shockwave fires an energy blast that kills multiple Zombies in one shot. It can be Pack-a-Punched, and there are four variants, the Nova-5, Cryo Emitter, Electrobolt or Thermophasic. The D.I.E. Shockwave is available from the mystery box, through the completion of trials, and via the following quest:
- Kill a Megaton and pick up the Keycard.
- In the 'Weapons Lab,' interact with the Weapon Locker and pick up the D.I.E. Remote Control.
- In the "Living Room," interact with the Broken Wall to activate the D.I.E. It charges by sucking zombies through the door window. If it turns off before collecting enough zombies, it goes on a ~30-second cooldown.
- Once enough zombies are sucked up, interact with the wall again, and the D.I.E. will shoot the door off.
- Once the door is blown off, pick up the D.I.E. Shockwave.
Nova-5
- Go to the "Mezzanine" and find the Empty Canister outside the map. Pull the canister toward you with the Alt Fire mode on the D.I.E. and pick it up once it lands at your feet.
- Place the canister in the Cleaning Unit in the 'Weapons Lab.'
- Kill a Plaguehound near the canister. The Cleaning Unit will suck up its gas.
- Once all the gas has been collected, pick up the canister and place it on the Weapon Crate in the 'Crash Site.'
- Melee the canister to destroy the vines. Pick up the Nova-5 upgrade from the Weapon Crate.
Cryo Emitter
- Go to the "Penthouse" and find the wooden crate on the ledge and shoot it with the D.I.E. to knock it down. It breaks on impact, letting you pick up the Flask.
- Have a Megaton shoot the fungus on a tree in the 'Pond' with its long-range attack. If hit, the Fungus will turn purple.
- Place the Flask below the Fungus and wait 60 seconds for it to fill.
- Once filled, pick up the flask and interact with the Weapon Crate in the 'Medical Bay' to break the chains on it.
- The Cryo Emitter upgrade can now be picked up from the Weapon Crate.
Elecrobolt
- Complete Steps 1–6 of the Main Quest.
- Enter the Anomaly on the lowest level of the Particle Accelerator.
- Locate three Glowing Crystals and use the Alt Fire mode on the D.I.E. to collect the energy. Only one crystal's energy can be held at a time. Crystal Locations:
Warning: Other D.I.E. variants may struggle with the next step. Switch back to the default Shockwave variant before continuing.
- While the D.I.E. has the energy, shoot the Weapon Crate in the 'Particle Accelerator' with the D.I.E. If done correctly, one crystal on the crate will start glowing.
- Once all three crystals' energy has been transferred to the crate, pick up the upgrade from the Weapon Crate.
Thermophasic
- Complete Steps 1–6 of the Main Quest.
- Enter the Anomaly in the 'Pond.'
- Go to the Crash Site and shoot/melee open the Fuse Box beside the Fast Travel Portal to pick up the Fuse.
- In the 'Weapons Lab,' interact with the Plasma Cutter to insert the fuse. Doing so will remove you from the Dark Aether.
- In the 'Pond,' interact with the Weapon Crate to obtain the Thermophasic Upgrade.
'Seal the Deal' Main Quest
Stats (Solo): Difficulty - 4/10, Est. Completion Time - 40 Mins to 1 Hr
Prerequisites
- Turn on Power and activate Pack-a-Punch.
Activate the Der Wechsler's Computer
- Collect the three Aetherscope parts in the Dark Aether. The parts spawn one at a time in a random order:
- Once you collect all three parts and exit the Dark Aether, build the Aetherscope at the workbench behind Pack-a-Punch in the 'Particle Accelerator.'
- Enter the Dark Aether Anomaly in the 'Medical Bay.' Collect Dr. Vogel's Diary from upstairs in the Medical Bay.
- Interact with three Spectral Reflections in order. Each requires two interactions: once to activate it, then again to hand it the book. You don't need to wait for one to finish before moving to the next. Order:
- Medical Bay - Behind Speed Cola
- Control Room - In between Two Challenge Podiums
- Particle Accelerator - In front of the Aetherscope Workbench
- Go back to the computer where you picked up the diary and interact with it.
Creating Orlov
- Obtain all four D.I.E. Variants
- Shoot each coloured port with its matching D.I.E. variant. Ports:
- Enter the Dark Aether via the Anomaly in the 'Medical Bay' and watch the reflection on the walkway above Speed Cola.
- Once the reflection ends, you will be removed from the Dark Aether. Collect the Dark Aether Wrench on the ground where the reflection was.
- Interact with the Tank in the 'Yard' three times. A zombie will pop out of the top. Kill it, then throw an explosive into the open hatch to make the Tank fire.
- Go to the 'Crash Site,' pick up the Decontamination Agent and bring it to the Containment Unit in the 'Medical Bay.'
- You cannot fast travel, mantle or sprint while holding the Decontamination Agent.
- Walk it from the 'Crash Site' to the 'Medical Bay' without dropping it. If you drop it, it respawns at the tree.
- Wait for a Megaton to spawn. Split it by shooting it, then bring both halves under the large machine on the ceiling of the 'Medical Bay.' The machine will suck them in one at a time.
- Once the two Bombers are in the machine, go back to the computer and interact with it to start an in-game story sequence.
- Once the cutscene ends, enter the Anomaly in the "Living Room." In the Dark Aether, interact with the Spectral Reflection near the M1911 wallbuy.
Warning: Point of No Return. Picking up the Orlov Family Photo starts the Boss Fight.
- Once the Spectral Reflection ends, you will be removed from the Dark Aether.
- The Orlov Family Photo will spawn on a table near where the reflection was. Pick it up to start the Boss Fight.
Boss Fight
- After picking up the Orlov Family Photo, you'll be teleported to the 'Particle Accelerator.' Orlov will start a conversation, then head to one of his objectives.
- You must protect Orlov from zombies while he deactivates the Particle Accelerator. Orlov can't take damage, but he will stop working while zombies are attacking him.
- Orlov has three objectives: Magnetic Containment, Primary Coolant, and Fail-Safe. Your only job is to survive and keep zombies off him.
- Once the Particle Accelerator is deactivated, a short dialogue plays. After it finishes, a 90-second timer starts. Make your way through the facility to the exfil chopper in the 'Pond.'
- On the way to the 'Pond,' players must avoid lethal beams of electricity coming from the ground.
- There's only one path: through the 'Weapons Lab' to the 'Control Room,' out to the 'Tunnel,' through the 'Crash Site,' and down to the 'Pond.'
- Once in the 'Pond,' board the exfil chopper to finish the Easter Egg.
'Alone' Song
Link to song on streaming here.
- There are three tapes required to start the song. Tape Locations:
- Once all three tapes are collected, the song will start.
Coffin Dance / Free Jug
Completing the Coffin Dance rewards a chest with green and blue salvage, a free Jug perk bottle for one player, and a random weapon that could be the D.I.E.
- Turn on Power and activate Pack-a-Punch.
- There are five orbs in the 'Particle Accelerator' that need to be shot. Orb Locations:
- Once all five orbs are shot, you'll be teleported to the Dark Aether version of the 'Particle Accelerator' for a cutscene. When it ends, a chest will appear.
Free Legendary Weapon Upgrade
Upon completion, the player's held weapon will be upgraded from its current rarity to Legendary (Orange)
- Turn on Power and activate Pack-a-Punch.
- Pack-a-Punch the Weapon you'd like to upgrade.
The remaining steps must be done in the Dark Aether. If you get kicked out, re-enter and pick up where you left off.
- Navigate to the 'Medical Bay' and shoot four red buttons lining the walls of the hallway with the barrier using a Pack-a-Punched weapon.
- Once all four buttons have turned green, a door on the left will begin to emit a green light.
- Shoot the button to the right of the glowing door with a Pack-a-Punched weapon. An Orda hand will fly out and kill any Zombies that run by for a few seconds.
- Once the Hand kills 15 Zombies, the weapon you're holding upgrades to Legendary.