Attack of the Radioactive Thing Guide | Infinite Warfare Zombies

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Power

  1. Pick up the Power Switch Handle being held by the Zombie hand on the Beach near the OSA wallbuy.
  2. Bring the switch to the Power Box in the Power Station near the Drive-in theatre.

Pack-a-Punch

  1. Turn on the Power.
  2. Collect Elvira's Book in the safe in the back of the Ice Cream Parlour near the Drive-in Theatre.
  3. Once you have the Book, bring it to Elvira in the TV Broadcaster Studio. After some dialogue, she will give you an empty Vial.
  4. Pick up the Cleaver behind the counter near Deadeye Dewdrops in the Market.
  5. Using the Cleaver, kill about 20 Zombies (solo) to fill the Vial. You can check the Vial's progress in the scoreboard menu. Progress is shared in co-op.
  6. Once the Vial is full, give it to Elvira. She'll say some dialogue, then spawn as a roaming ally (like David Hasselhoff in Spaceland). Stand near the closed portal outside the TV Studio to get her to walk over and activate it.
  7. Interact with the portal to teleport to the Pack-a-Punch room.
    • While in the projector room, you'll have 30 seconds to use the Pack-a-Punch before you're forcefully teleported back to the main map.
  8. After being forcefully teleported back, the portal will disappear. After 45 seconds, a new portal will spawn in one of the locations below. The new location is indicated by a lightning storm in the air above the portal. Portal locations:
  9. After using PAP for the first time, the portal will never return to where Elvira activated it, beside the TV Station.

Double Pack-a-Punch

  1. Unlock Pack-a-Punch and pick up the Crowbar from the maintenance room of the Motel.
  2. Enter the Projector room and interact with the button on the wall.
  3. Now, instead of teleporting back to the map when you leave the Projector room, you will be teleported to a locked RV in the RV park. While in the RV, melee the cabinet above the window, across from the Fridge, with the Crowbar to break it open. You can pick up the uncharged Alien Fuses from the cabinet.
    • You have about 6 seconds before being teleported out of the RV.
    • If you take too long, you can retry as soon as the PAP portal becomes available again.
  4. Get the Cleaver back and fill the Vial again. Once the Vial is full, place the Fuses on the ground in the Power Station (the screen will shake when you're in the right spot).
  5. Repair the Power Station Trap.
  6. Activate the trap to electrify the fuses. Once the trap is finished, the fuses will be charged and can be inserted into the Pack-a-Punch Projector. Once inserted, you will be able to Pack-a-Punch any Pack-a-Punched weapon again for 10,000 Points.
  7. The Alien Fuses will only be activated for the remainder of the CURRENT game.

Teleporters

  1. Turn on the Power.
  2. Four teleporter pads around the map need to be activated. Once all four are active, you can teleport between them. Each always brings you to the same destination. Teleporter locations:
  3. After a teleporter is used, it, and only it will go on cooldown for one minute.

Repairable Traps

Ingredients

These are the ingredients used in the Main Quest. There are other ingredients around the map, but those aren't used for anything, so they aren't included here.

M.A.D. Wonder Weapon Upgrade

The M.A.D. can't be Pack-a-Punched and is only available through the Magic Wheel.

  1. Obtain the M.A.D. (Modular Atomic Disintegrator) from the Mystery Wheel and pick up the Crowbar from the maintenance room of the Motel.
  2. There are three power boxes around the map that can be meleed open with the Crowbar. Inside each one is an upgrade part from the MAD. When picked up, each part will be automatically equipped on the MAD. Each part adds some new ability/upgrade to the weapon. Power Box locations:
  3. If you trade the MAD away and get it back from the Magic Wheel, you can return to the boxes at any time to get the parts back.

Craftable Scorestreaks

Elvira Melee Upgrade

  1. Complete the Main Quest up until step 11, where you open the Gas Station Garage.
  2. Pick up the pages on the shelf in the Garage.
  3. Interact with Elvira in the TV Station.
  4. Now, whenever you summon Elvira, she can summon six rising torrents of molten lava that deal damage to Zombies.

'Soul-Less' Main Quest

Stats (Solo): Difficulty - 5/10 (4/10 Dir. Cut), Est. Completion Time - 50 mins to 1:20 Hr (30 Mins to 1 Hr Dir. Cut)

  1. Unlocking the Garage

  2. Unlock Pack-a-Punch.
  3. Note: Steps 3 (body parts) and 4 (glass pieces) can be collected at the same time.
  4. You need to collect six body parts (Two arms, two legs, a torso, and a head) of a Zombie, which are scattered around the map. Each part can be collected at any time, in any order.
    PartHow to Obtain
    Head
    1. After unlocking Pack-a-Punch, enter the Projector room and press the button on the wall. Now, instead of teleporting back to the map when you leave the Projector room, you will be teleported to a locked RV in the RV park.
    2. While in the RV, the Head can be picked up from the ledge in front of the big window.
    Torso
    1. Repair the freezer trap and pick up the Crowbar from the maintenance room of the Motel.
    2. Activate the Freezer Trap and melee the hanging pig to the right of the hanging torso, either during or shortly after the trap ends, to remove the pig. Interact with the Torso to pick it up.
    Left ArmPick up the arm inside the Firepit right of the Volk wallbuy in the RV Park.
    Right Arm
    1. Build the Seismic Wave Generator. Place the Seismic Wave Generator close to, but not on top of, the arm in the ground (the one that held the power switch) on the Beach.
    2. As the Generator slams the ground, the arm will slowly rise from the ground. Once the arm stops moving up, you can pick it up.
    Left LegObtain the Cleaver, melee and kill a Radioactive Soldier Zombie (start spawning on round 5). The Leg will drop and can be picked up.
    • The first Radioactive Zombie you kill will always drop the leg.
    • The leg doesn't seem to despawn (though it's hard to say for sure), so if you can't get it to drop, it's probably already on the ground somewhere.
    Right Leg
    1. On the path from the Snack Shack to the TV Station, the Leg can be found hanging in the last tree on the left side of the path, close to the TV station perimeter fence.
    2. Cook and throw a grenade at the leg to make it fall to the ground for you to pick up.
      • Only standard grenades (Frag, Cluster) work consistently. Bio-spikes and C4 could theoretically work, but the Bio-spike needs a kill right below the leg to trigger the explosion close enough.
  5. You need to collect three different pieces of glass (Elvira's Mirror, a broken mirror piece, and a car side mirror). This can be done at the same time as the body parts above. Each piece can be collected at any time, in any order.
    PieceHow to Obtain
    Elvira's MirrorYou need to summon Elvira (by giving her a filled Vial) and then wait for her to "despawn". Once she's despawned, go to the TV Station and interact with the mirror on the couch; you can pick it up when it says, "Elvira is not here right now".
    Broken Mirror PieceObtain the Crowbar from the maintenance room of the Motel. Go to the RV Park bathroom, and melee the unbroken mirror. A piece of the mirror will fall into the sink below for you to pick up.
    Car Side MirrorObtain the Crowbar from the maintenance room of the Motel. On the main street, melee the right side mirror of the white car with a roof. The mirror will fall to the ground for you to pick up.
  6. Once you have all six body parts and the three pieces of glass, go to the spawn room (room with Up & Atoms) and place the body parts on the upright bed right of the tunnel out of the room. Then place the broken mirror on the table with the pill bottles left of the body. Place Elvira's Mirror on the crates, right of the Zombie spawn, right of the body. Place the Car Mirror on the large crate, across from/to the right of Up & Atoms.
  7. Pick up the punch card on the desk in the backroom of the Ice Cream Parlour.
  8. Interact with the machine in spawn (right of the car mirror) to give it the punch card.
  9. Interact with the machine again to start inputting numbers. Press the interact button (or left-click on PC) when that number's light is lit up (numbers are 0-9, so the leftmost light is 0). Your goal is to find your combination of the numbers 3, 4, 5, 6, and 8, in any order, with no repeats.
    • You have to just simply do trial and error to find the combination, as there's no way to know what the correct answer is.
    • If you input three wrong numbers, you will be kicked off the machine, but you can try again immediately. The number combination doesn't reset when you fail, so if you get 864, and then fail, you can get back on the machine and enter 864 again to get back where you were.
    • Taking damage from a Zombie will kick you off the machine.
  10. Once you get your correct number order, make sure to remember the number, it will be used later. Interact with the machine again; this will cause a laser beam to bounce around the room, eventually hitting the body parts to form a full Zombie.
  11. You must now interact with the machine again and input your number backwards. Once input, interact with the machine and the Zombie will become a key for you to pick up.
  12. Interact with the Garage Door of the Gas Station on the main street to open it.
  13. Preparing for the Chemistry Step

  14. You must now collect three parts, a Tube, a Gauge, and a Screen, to build a Chemistry Set in the garage.
  15. Once you have all three parts, interact with the empty table in the Garage to place the parts.
  16. Building the Nuke

  17. You must now collect three parts to add to the nuke in the garage.
  18. Once you have all three parts, interact with the nuke in the Garage to place the parts.
  19. Opening the Safe

  20. Obtain the Crowbar from the maintenance room of the Motel. Go to the room with the safe and desk in the back of the Market. Prone on the left side of the desk, and note down the four numbers there.
  21. You must now set four pressure gauges around the map, to one of the numbers (any number can go with any gauge). To set a gauge, you must melee it with the crowbar while the hand is pointing at the number you want. If you stop the hand on the wrong number, you can melee the gauge again to reset it. Gauge locations:
  22. Once all the gauges are set, go back to the Market and interact with the piece of paper in the safe. A number sequence will appear in your scoreboard menu, make sure to record it somewhere out of the game because when you need it, you won't be able to check it.
  23. The Chemistry Step

  24. There are two ways to do the "Chemistry Step": the IW intended way, or using the Solver below. The Solver skips a lot of the more tedious parts, but both are described below for you to choose.
  25. The Intended Way (Not Recommended)

  26. The Solver Way (Recommended)

  1. The Crog-Zilla Boss Fight

  2. You will be teleported to the Beach, where you have to push the Nuke Cart (by standing near it) to the water. While you're pushing the Nuke, Crog-Zilla will launch Crog eggs and Fireballs at you. It'll do this whenever the nuke stops then starts moving again. Zombies will also start spawning.
    • The eggs and fireballs can be shot out of the sky. Doing this will allow you to keep the nuke moving (because you won't have to move away from it, which will stop it moving). This means that Crog-Zilla won't fire more eggs/fireballs (because it only fires whenever the nuke stops moving).
  3. As a side note: A Max Ammo will spawn near the OSA wallbuy when the boss fight starts. After being picked up, it will respawn after a couple minutes, so don't save it.
  4. Once the Nuke reaches the water, it will stop moving, and launch into Crog-Zilla's mouth.
  5. Crog-Zilla will now get new attacks such as its insta-kill ground slam (indicated by raising either one or both claws), and laser beam (the antenna thing on its head will glow).
    • To avoid the ground slam, run from where you are (for example, if you're on the elevated area near the OSA wallbuy, run across the bridge toward the RV Park). Keep moving until it slams its claw(s).
    • The laser beam attack, frankly, sucks, and you will not need to move far to avoid it.
  6. While attacking, a part of Crog-Zilla's chest will glow. Using the death rays around the Beach, you will need to shoot the chest. After one successful hit (indicated by a skull icon), the chest will stay glowing, and you can attack it whenever. Once the chest is hit once, you can also shoot the chest with the Spartan SA3 (there is a wallbuy near where the Nuke spawned) to do damage without using a Death Ray. Death Ray locations:
  7. After hitting the chest 3-4 times, the glowing part will disappear, and Crog-Zilla will stop attacking. All players must interact with the Nuke Cart to start charging it.
  8. Crog-Zilla will now "spit" radiation onto the front part of the beach. Standing in this radiation will do damage to you. Crog-Zilla will then shoot two sets of eggs/fireballs. After the two sets, Crog-Zilla will spit more radiation.
  9. Defend yourself against Zombies and Crogs until the radiation pushes you up against the wall under the bridge. After the set of two eggs, the radiation clears and lasers spawn. All players must jump and slide through the lasers to reach the Nuke cart. There's a timer, so move quickly, but don't rush into mistakes; it's loose enough to take your time on the harder jumps. Keep moving.
    • If a player doesn't make it to the Nuke in time, the lasers will disappear, then you'll have to interact with the Nuke cart again. Crog-Zilla will spit radiation again, but this time only one set of eggs will be launched per spit, making this go by a lot quicker.
    • Video of all of the routes to get through the lasers (YouTube)
  10. When all players have interacted with the Nuke after making it through the lasers, you will be brought into Crog-Zilla's belly. You must input the code you got from the safe the same way you used the machine in spawn to make the Zombie. Each player gets three strikes per attempt, and three full attempts to input the code.
    • If you successfully input your code but a partner in co-op doesn't, you can't go over and do it for them; every player has to input the code.
    • If you fail by getting three strikes or taking too long, you'll have to redo the radiation spit defence, and the obstacle course again.
  11. When you have input the code correctly, you will be teleported out of Crog-Zilla and the cutscene will start. Unlike the other maps, there is no Soul Key for you to pick up after the fight as you're automatically given it, but if you're in Director's Cut mode, the Talisman will spawn on the Beach, and you will be given the Director's Cut IV animated calling card.

'Brachyura Boogie' Song

  1. Find and interact with five vinyl records around the map. Locations:
  2. Once you collect all five records, the song will start playing from all of the jukeboxes around the map.

Additional Lobby Music

  1. Unlock Director's Cut mode (See the Director's Cut section of The Beast From Beyond guide for more information).
  2. While in Director's Cut mode, and on Scene 1, make your way to the TV Studio and shoot the White Talisman mask in the viewfinder of the Camera, right of the MacTav-45 wallbuy.

Skull Hop

Skull Hop is an arcade game where players must clear skulls by firing cubes at them. To unlock the machine, you need to complete a specific set of side tasks to get six skulls. Completing the game unlocks all perks permanently (except Up & Atoms in Solo), and unlimited F&F card refills for the remainder of the game.

  1. There is a progression-stopping bug where if you die/lose during the Skull Hop mini-game, you will not be allowed to retry. To avoid this, you will need to use the Skull Hacker F&F Card after you complete Skull 5. After using the card, enter the mini-game, and lose on purpose (by falling off three times). Once you're kicked out, you should be able to retry and lose as many times as you want, like normal.
  2. Before you start, make sure your TF-141 sniper rifle is either using the default or variable zoom scope, since you need to shoot some things far away and the TF-141 has a wallbuy in the Motel area.
  3. You can check your current progress by looking at the Skull Hop Arcade Cabinet in the backroom of the Ice Cream Parlour.
  4. Skull 1/6 - Shoot 5 Skulls

  5. Around the map, there are five Skulls that you need to shoot. Once shot, the skull will disappear.
  6. Once all five have been shot, the completion sound will play.
  7. Skull 2/6 - Radiation Container

  8. Pick up the container on the ground in front of the Gas Station, and place it down in the radiation puddle near the Ice Cream Parlour. Make sure you have Tuff' Nuff, otherwise you will probably go down trying to place the container. You must now wait near the puddle for five minutes until it's done. Leaving the container will stop it progressing.
    • As you're waiting, the container will occasionally make a short sound, indicating it's progressing.
  9. After 5 minutes, the container will repeatedly make a longer, louder sound, and you can now go and pick it back up. Once picked up, the completion sound will play, and the container will replace your scorestreak if you have one.
    • If you don't pick it up soon after it's ready, it will reset, and you will need to wait five minutes again.
    • If you pick up the container and then replace it with a buildable scorestreak before the next skull step, there doesn't seem to be any way to get it back, so you'll have to restart your game.
  10. Skull 3/6 - Pool Trap Kills

  11. Repair the Pool Trap.
  12. Place the container in the Motel Pool.
  13. Using the pool trap, you must get exactly 16 kills in one use.
    • You can use this website (Zombacus) to calculate the number of Zombies in each round. This makes it easier to know how many Zombies you need to kill to be left with the number you need to kill with the trap. For example, Round 10 has 33 Zombies, so you need to kill 17 Zombies to be left with 16. When using the website, Infinite Warfare is considered to have a "Normal" spawn system. The website doesn't factor in special rounds (like the Crog rounds), so the numbers on those rounds will not be correct.
  14. If only 16 Zombies die in the pool, the completion sound will play once the trap ends.
  15. Skull 4/6 - Word Puzzle

  16. On the wall of the Ice Cream Parlour, you will see a word/words written on the wall above the bench near the UDM wallbuy; note it down. In front of the swingset near the Parlour, there will be four symbols (Swingset 1 and Swingset 2). You must spell out the word from the wall by creating combinations of the swingset letters (see How to Solve for detailed solving steps or the Automatic Solver below). As you interact with the letters, they will be added to the bottom of the projection screen. When you have the correct combination, shoot the rightmost symbol on the top of the projection screen to "lock in" that letter. Only four symbols can be on the bottom row, so to reset the bottom row, add four symbols to the bottom, then interact with a fifth symbol. This will remove the previous four symbols, and make the fifth symbol the first.
  17. Once you shoot the last letter, and the word is correct, all the symbols will disappear, the completion sound will play.
  18. Skull 5/6 - Wyler Portraits

  19. On a Picnic Table near the large propane tank in the RV Park, there will be a piece of paper that says, "Don't Blink" on it which you need to melee.
  20. Recommended: Buy the S-Ravage shotgun from the wallbuy in the back of the Market.
  21. Pick up the container from the pool (from Skull 3).
  22. There are four Willard Wyler portraits around the map. Place the container on the floor in front of one, then interact with the portrait. A bubble will spawn around you that slows any Zombies that enter. Melee the container to spawn the "Ghosts". Shoot at least seven before the bubble disappears. The Ghosts tend to hang out behind you, so turn around if you haven't seen any in a while.
  23. When the bubble disappears and you've shot enough Ghosts, you'll hear a "success"/pick-up sound and won't be able to activate that portrait again. Pick up another container from the pool and repeat at one of the other portraits.
  24. After completing the last portrait, you may or may not hear a completion sound (possible bug). Check the Skull Hop machine to confirm Skull 5. After completing one or all of the portraits, Ghosts may still float around you; just ignore them, as it's probably a bug that they don't despawn.
  25. Skull 6/6 - Shoot the machine with the M.A.D.

  26. Shoot the Skull Hop machine with a charged upgraded M.A.D. shot. The M.A.D. can only be obtained from the Magic Wheel. See here how to upgrade it (you only need the crank upgrade).
    • There is a progression-stopping bug where if you die/lose during the Skull Hop mini-game, you will not be allowed to retry. To avoid this, you will need to use the Skull Hacker F&F Card after you complete Skull 5. After using the card, enter the mini-game, and lose on purpose (by falling off three times). Once you're kicked out, you should be able to retry and lose as many times as you want, like normal.
  27. The Skull Hop Mini-Game

  28. The game consists of three rounds, with each round requiring you to destroy all the skulls before they make it to the end. In this one, on either side of the Skulls, there will be two coloured lines. These indicate the colour cube you need to shoot at the skulls to destroy them. There are eight different colour moving platforms; when standing on one, the cube you grab will change to that colour.
  29. Using the Entangler (your gun), grab a cube floating around and shoot it at a skull while the colour bars are the same as the platform you're standing on to destroy it.
  30. When the colour bars start flashing, it means the colour is about to change, so stop shooting cubes and wait to see what colour it changes to, then go to that platform.
  31. If you hit a skull with the wrong colour cube or fall off a platform, a skull will turn red and start flying to the vortex behind you. You can shoot a red cube at this skull before it makes it to the end to stop it from escaping. If it makes it to the vortex, you will get a strike. If you get three strikes, the game will end, and you will have to shoot the machine with the MAD again.
  32. Once all three rounds are completed, you will be teleported back to the Ice Cream Parlour and rewarded with everything listed at the top of this section.

Message Rerouted (Secret Animated Calling Card)

Make 'Em Squeal (Secret Calling Card)

A lot of old guides don't reliably explain how to unlock this calling card. This video by RCGBlade (tutorial starts at about 1:23) has accurate information, which is outlined below.

  1. Pick up the Cleaver behind the counter near Deadeye Dewdrops in the Market.
  2. Melee the leftmost hanging meat in the Market freezer to obtain Fat.
  3. In the RV Park, go to the bathroom. Stand in front of the closed stall in the middle with your back to the wall, then go prone and crawl up to the toilet.
  4. A Zombie head will slowly rise from the toilet. As the head is rising, move around rapidly in all directions (spin the left stick, or mash WASD on PC) and spam the interact button.
  5. If done correctly, you will unlock the calling card.

Willard Wyler's Recordings (Dear Diary Achievement)

Play as Elvira

  1. Complete the Main Quest at least once in any game.
  2. In the pre-game lobby, select Attack of the Radioactive Thing and enter the following code using the D-Pad or Arrow Keys:
    • Down (⬇️)
    • Right (➡️)
    • Down (⬇️)
    • Left (⬅️)
    • Up (⬆️)
    • Right (➡️)
  3. When done correctly, an Elvira icon will appear, and when you start the match, you will spawn as Elvira.
    • Note: If you enter any other menus (like Barracks or Loadout) after activating the code, the icon will disappear, and you will need to enter the code again.
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